]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.cpp
Be less eager to optimize constant conditions in loops
[libs/gl.git] / source / texture3d.cpp
index 85b3f075f5096e47d92800ad734958189d0f0fa1..ed5619cb4aed30f567cf7e3e063a7ad05f60fd27 100644 (file)
@@ -3,6 +3,7 @@
 #include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/gl/extensions/ext_texture_array.h>
 #include <msp/graphics/image.h>
 #include "bindable.h"
 #include "error.h"
@@ -32,7 +33,7 @@ Texture3D::Texture3D():
        static Require _req(EXT_texture3D);
 }
 
-void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp)
+void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
 {
        if(width>0)
                throw invalid_operation("Texture3D::storage");
@@ -43,24 +44,30 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp)
        width = wd;
        height = ht;
        depth = dp;
+       levels = get_n_levels();
+       if(lv>0)
+               levels = min(levels, lv);
 }
 
 void Texture3D::allocate(unsigned level)
 {
+       if(width==0 || height==0 || depth==0)
+               throw invalid_operation("Texture3D::allocate");
+       if(level>=levels)
+               throw invalid_argument("Texture3D::allocate");
        if(allocated&(1<<level))
                return;
 
        if(ARB_texture_storage)
        {
-               unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
                if(ARB_direct_state_access)
-                       glTextureStorage3D(id, n_levels, ifmt, width, height, depth);
+                       glTextureStorage3D(id, levels, ifmt, width, height, depth);
                else
                {
                        BindRestore _bind(this);
-                       glTexStorage3D(target, n_levels, ifmt, width, height, depth);
+                       glTexStorage3D(target, levels, ifmt, width, height, depth);
                }
-               allocated |= (1<<n_levels)-1;
+               allocated |= (1<<levels)-1;
        }
        else
        {
@@ -180,7 +187,10 @@ void Texture3D::image(const Graphics::Image &img, bool srgb)
 
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(width==0)
-               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d);
+       {
+               unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1);
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, l);
+       }
        else if(w!=width || h!=height || d!=depth)
                throw incompatible_data("Texture3D::load_image");