]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.cpp
Be less eager to optimize constant conditions in loops
[libs/gl.git] / source / texture3d.cpp
index 5c9f009c0d5eb6d798a06b9a64fd783341430e38..ed5619cb4aed30f567cf7e3e063a7ad05f60fd27 100644 (file)
@@ -1,5 +1,9 @@
 #include <cmath>
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/gl/extensions/ext_texture_array.h>
 #include <msp/graphics/image.h>
 #include "bindable.h"
 #include "error.h"
@@ -13,7 +17,6 @@ namespace GL {
 
 Texture3D::Texture3D(GLenum t):
        Texture(t),
-       ifmt(RGB),
        width(0),
        height(0),
        depth(0),
@@ -22,7 +25,6 @@ Texture3D::Texture3D(GLenum t):
 
 Texture3D::Texture3D():
        Texture(GL_TEXTURE_3D),
-       ifmt(RGB),
        width(0),
        height(0),
        depth(0),
@@ -31,30 +33,47 @@ Texture3D::Texture3D():
        static Require _req(EXT_texture3D);
 }
 
-void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp)
+void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
 {
        if(width>0)
                throw invalid_operation("Texture3D::storage");
        if(wd==0 || ht==0 || dp==0)
                throw invalid_argument("Texture3D::storage");
 
-       if(MSP_sized_internal_formats)
-               fmt = get_sized_pixelformat(fmt);
-       require_pixelformat(fmt);
-
-       ifmt = fmt;
+       set_internal_format(fmt);
        width = wd;
        height = ht;
        depth = dp;
+       levels = get_n_levels();
+       if(lv>0)
+               levels = min(levels, lv);
 }
 
 void Texture3D::allocate(unsigned level)
 {
+       if(width==0 || height==0 || depth==0)
+               throw invalid_operation("Texture3D::allocate");
+       if(level>=levels)
+               throw invalid_argument("Texture3D::allocate");
        if(allocated&(1<<level))
                return;
 
-       PixelFormat base_fmt = get_base_pixelformat(ifmt);
-       image(level, base_fmt, get_alloc_type(base_fmt), 0);
+       if(ARB_texture_storage)
+       {
+               if(ARB_direct_state_access)
+                       glTextureStorage3D(id, levels, ifmt, width, height, depth);
+               else
+               {
+                       BindRestore _bind(this);
+                       glTexStorage3D(target, levels, ifmt, width, height, depth);
+               }
+               allocated |= (1<<levels)-1;
+       }
+       else
+       {
+               PixelFormat base_fmt = get_base_pixelformat(ifmt);
+               image(level, base_fmt, get_alloc_type(base_fmt), 0);
+       }
 }
 
 void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
@@ -67,15 +86,17 @@ void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void
        unsigned d = depth;
        get_level_size(level, w, h, d);
 
+       if(ARB_texture_storage)
+               return sub_image(level, 0, 0, 0, w, h, d, fmt, type, data);
+
        BindRestore _bind(this);
-       glTexImage3D(target, level, ifmt, width, height, depth, 0, fmt, type, data);
+       glTexImage3D(target, level, ifmt, width, height, depth, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
        {
                auto_generate_mipmap();
-               for(; (w || h || d); w>>=1, h>>=1, d>>=1, ++level) ;
-               allocated |= (1<<level)-1;
+               allocated |= (1<<get_n_levels())-1;
        }
 }
 
@@ -84,10 +105,17 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi
        if(width==0 || height==0 || depth==0)
                throw invalid_operation("Texture3D::image");
 
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       BindRestore _bind(this);
-       glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
+       fmt = get_upload_format(fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, fmt, type, data);
+       else
+               glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
+
+       if(gen_mipmap && level==0)
+               auto_generate_mipmap();
 }
 
 void Texture3D::load_image(const string &fn, int dp)
@@ -159,7 +187,10 @@ void Texture3D::image(const Graphics::Image &img, bool srgb)
 
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(width==0)
-               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d);
+       {
+               unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1);
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, l);
+       }
        else if(w!=width || h!=height || d!=depth)
                throw incompatible_data("Texture3D::load_image");
 
@@ -169,7 +200,17 @@ void Texture3D::image(const Graphics::Image &img, bool srgb)
        image(0, fmt, UNSIGNED_BYTE, img.get_data());
 }
 
-void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d)
+unsigned Texture3D::get_n_levels() const
+{
+       unsigned s = max(width, height);
+       if(target!=GL_TEXTURE_2D_ARRAY)
+               s = max(s, depth);
+       unsigned n = 0;
+       for(; s; s>>=1, ++n) ;
+       return n;
+}
+
+void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const
 {
        w >>= level;
        h >>= level;