]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.cpp
Simplify applying texture swizzling
[libs/gl.git] / source / texture3d.cpp
index c8f59a094a0fed550a37a5721ae26329941a54ae..d22070e680e9d67272a0a7e47d71ffd8aa1a7233 100644 (file)
@@ -60,13 +60,12 @@ void Texture3D::allocate(unsigned level)
 
        if(ARB_texture_storage)
        {
+               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
                if(ARB_direct_state_access)
                        glTextureStorage3D(id, levels, ifmt, width, height, depth);
                else
-               {
-                       BindRestore _bind(this);
                        glTexStorage3D(target, levels, ifmt, width, height, depth);
-               }
+               apply_swizzle();
                allocated |= (1<<levels)-1;
        }
        else
@@ -92,7 +91,10 @@ void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void
        BindRestore _bind(this);
 
        if(!allocated)
+       {
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               apply_swizzle();
+       }
        glTexImage3D(target, level, ifmt, width, height, depth, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;