if(ARB_texture_storage)
{
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
if(ARB_direct_state_access)
glTextureStorage3D(id, levels, ifmt, width, height, depth);
else
- {
- BindRestore _bind(this);
glTexStorage3D(target, levels, ifmt, width, height, depth);
- }
+ apply_swizzle();
allocated |= (1<<levels)-1;
}
else
BindRestore _bind(this);
if(!allocated)
+ {
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+ apply_swizzle();
+ }
glTexImage3D(target, level, ifmt, width, height, depth, 0, get_upload_format(fmt), type, data);
allocated |= 1<<level;
PixelFormat fmt = pixelformat_from_graphics(img.get_format());
if(width==0)
- {
- unsigned l = (is_mipmapped(min_filter) ? lv : 1);
- storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, l);
- }
+ storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, lv);
else if(w!=width || h!=height || d!=depth)
throw incompatible_data("Texture3D::load_image");
{
add("raw_data", &Loader::raw_data);
add("storage", &Loader::storage);
+ add("storage", &Loader::storage_levels);
}
void Texture3D::Loader::raw_data(const string &data)
obj.storage(fmt, w, h, d);
}
+void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l)
+{
+ obj.storage(fmt, w, h, d, l);
+}
+
} // namespace GL
} // namespace Msp