]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.cpp
Implement 2D array textures
[libs/gl.git] / source / texture3d.cpp
index 61c745bb95bf4d8ae3df56c1c94c7aec43a686f7..8cb26e7f76713bf44932f25744aea5d31be4defd 100644 (file)
@@ -11,6 +11,15 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
+Texture3D::Texture3D(GLenum t):
+       Texture(t),
+       ifmt(RGB),
+       width(0),
+       height(0),
+       depth(0),
+       allocated(0)
+{ }
+
 Texture3D::Texture3D():
        Texture(GL_TEXTURE_3D),
        ifmt(RGB),
@@ -41,7 +50,8 @@ void Texture3D::allocate(unsigned level)
        if(allocated&(1<<level))
                return;
 
-       image(level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
+       PixelFormat base_fmt = get_base_pixelformat(ifmt);
+       image(level, base_fmt, get_alloc_type(base_fmt), 0);
 }
 
 void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
@@ -60,6 +70,7 @@ void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
        {
+               auto_generate_mipmap();
                for(; (w || h || d); w>>=1, h>>=1, d>>=1, ++level) ;
                allocated |= (1<<level)-1;
        }
@@ -122,11 +133,45 @@ void Texture3D::load_image(const string &fn, int dp)
        image(0, fmt, UNSIGNED_BYTE, img.get_data());
 }
 
+void Texture3D::image(const Graphics::Image &img, bool srgb)
+{
+       unsigned w = img.get_width();
+       unsigned h = img.get_height();
+       unsigned d = 1;
+
+       if(depth)
+       {
+               if(h%depth)
+                       throw incompatible_data("Texture3D::load_image");
+               h /= depth;
+               d = depth;
+       }
+       else
+       {
+               if(h%w)
+                       throw incompatible_data("Texture3D::load_image");
+               d = h/w;
+               h = w;
+       }
+
+       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       if(width==0)
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d);
+       else if(w!=width || h!=height || d!=depth)
+               throw incompatible_data("Texture3D::load_image");
+
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       image(0, fmt, UNSIGNED_BYTE, img.get_data());
+}
+
 void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d)
 {
        w >>= level;
        h >>= level;
-       d >>= level;
+       if(target!=GL_TEXTURE_2D_ARRAY)
+               d >>= level;
 
        if(!w && (h || d))
                w = 1;
@@ -141,5 +186,36 @@ UInt64 Texture3D::get_data_size() const
        return id ? width*height*depth*get_pixel_size(ifmt) : 0;
 }
 
+
+Texture3D::Loader::Loader(Texture3D &t):
+       DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
+{
+       init();
+}
+
+Texture3D::Loader::Loader(Texture3D &t, Collection &c):
+       DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t, c)
+{
+       init();
+}
+
+void Texture3D::Loader::init()
+{
+       add("raw_data", &Loader::raw_data);
+       add("storage", &Loader::storage);
+}
+
+void Texture3D::Loader::raw_data(const string &data)
+{
+       obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+}
+
+void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
+{
+       if(srgb)
+               fmt = get_srgb_pixelformat(fmt);
+       obj.storage(fmt, w, h, d);
+}
+
 } // namespace GL
 } // namespace Msp