]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.cpp
Use DSA for binding textures if available
[libs/gl.git] / source / texture3d.cpp
index 36afa9bcdfe9b3fc2dc1e72c5ef8d19bce06f8aa..4cba3afccbfade39750ef6ec00cd890182142b58 100644 (file)
@@ -1,6 +1,9 @@
 #include <cmath>
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/gl/extensions/ext_texture_array.h>
 #include <msp/graphics/image.h>
 #include "bindable.h"
 #include "error.h"
@@ -14,7 +17,6 @@ namespace GL {
 
 Texture3D::Texture3D(GLenum t):
        Texture(t),
-       ifmt(RGB),
        width(0),
        height(0),
        depth(0),
@@ -23,7 +25,6 @@ Texture3D::Texture3D(GLenum t):
 
 Texture3D::Texture3D():
        Texture(GL_TEXTURE_3D),
-       ifmt(RGB),
        width(0),
        height(0),
        depth(0),
@@ -39,11 +40,7 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp)
        if(wd==0 || ht==0 || dp==0)
                throw invalid_argument("Texture3D::storage");
 
-       if(MSP_sized_internal_formats)
-               fmt = get_sized_pixelformat(fmt);
-       require_pixelformat(fmt);
-
-       ifmt = fmt;
+       set_internal_format(fmt);
        width = wd;
        height = ht;
        depth = dp;
@@ -56,9 +53,14 @@ void Texture3D::allocate(unsigned level)
 
        if(ARB_texture_storage)
        {
-               BindRestore _bind(this);
                unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
-               glTexStorage3D(target, n_levels, ifmt, width, height, depth);
+               if(ARB_direct_state_access)
+                       glTextureStorage3D(id, n_levels, ifmt, width, height, depth);
+               else
+               {
+                       BindRestore _bind(this);
+                       glTexStorage3D(target, n_levels, ifmt, width, height, depth);
+               }
                allocated |= (1<<n_levels)-1;
        }
        else
@@ -82,7 +84,7 @@ void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void
                return sub_image(level, 0, 0, 0, w, h, d, fmt, type, data);
 
        BindRestore _bind(this);
-       glTexImage3D(target, level, ifmt, width, height, depth, 0, fmt, type, data);
+       glTexImage3D(target, level, ifmt, width, height, depth, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
@@ -97,10 +99,14 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi
        if(width==0 || height==0 || depth==0)
                throw invalid_operation("Texture3D::image");
 
-       BindRestore _bind(this);
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
+       fmt = get_upload_format(fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, fmt, type, data);
+       else
+               glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
 
        if(gen_mipmap && level==0)
                auto_generate_mipmap();