]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.cpp
Use DSA for binding textures if available
[libs/gl.git] / source / texture3d.cpp
index 0ad65f8887437da0bf1283c93ed00b7628efdc36..4cba3afccbfade39750ef6ec00cd890182142b58 100644 (file)
@@ -1,8 +1,13 @@
 #include <cmath>
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
+#include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/gl/extensions/ext_texture_array.h>
 #include <msp/graphics/image.h>
 #include "bindable.h"
 #include "error.h"
-#include "ext_texture3d.h"
+#include "pixelstore.h"
 #include "texture3d.h"
 
 using namespace std;
@@ -10,6 +15,14 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
+Texture3D::Texture3D(GLenum t):
+       Texture(t),
+       width(0),
+       height(0),
+       depth(0),
+       allocated(0)
+{ }
+
 Texture3D::Texture3D():
        Texture(GL_TEXTURE_3D),
        width(0),
@@ -27,10 +40,10 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp)
        if(wd==0 || ht==0 || dp==0)
                throw invalid_argument("Texture3D::storage");
 
+       set_internal_format(fmt);
        width = wd;
        height = ht;
        depth = dp;
-       ifmt = fmt;
 }
 
 void Texture3D::allocate(unsigned level)
@@ -38,7 +51,23 @@ void Texture3D::allocate(unsigned level)
        if(allocated&(1<<level))
                return;
 
-       image(level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
+       if(ARB_texture_storage)
+       {
+               unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
+               if(ARB_direct_state_access)
+                       glTextureStorage3D(id, n_levels, ifmt, width, height, depth);
+               else
+               {
+                       BindRestore _bind(this);
+                       glTexStorage3D(target, n_levels, ifmt, width, height, depth);
+               }
+               allocated |= (1<<n_levels)-1;
+       }
+       else
+       {
+               PixelFormat base_fmt = get_base_pixelformat(ifmt);
+               image(level, base_fmt, get_alloc_type(base_fmt), 0);
+       }
 }
 
 void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
@@ -51,14 +80,17 @@ void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void
        unsigned d = depth;
        get_level_size(level, w, h, d);
 
-       Bind _bind(this, true);
-       glTexImage3D(target, level, ifmt, width, height, depth, 0, fmt, type, data);
+       if(ARB_texture_storage)
+               return sub_image(level, 0, 0, 0, w, h, d, fmt, type, data);
+
+       BindRestore _bind(this);
+       glTexImage3D(target, level, ifmt, width, height, depth, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
        {
-               for(; (w || h || d); w>>=1, h>>=1, d>>=1, ++level) ;
-               allocated |= (1<<level)-1;
+               auto_generate_mipmap();
+               allocated |= (1<<get_n_levels())-1;
        }
 }
 
@@ -67,10 +99,17 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi
        if(width==0 || height==0 || depth==0)
                throw invalid_operation("Texture3D::image");
 
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       Bind _bind(this, true);
-       glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
+       fmt = get_upload_format(fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, fmt, type, data);
+       else
+               glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
+
+       if(gen_mipmap && level==0)
+               auto_generate_mipmap();
 }
 
 void Texture3D::load_image(const string &fn, int dp)
@@ -109,18 +148,65 @@ void Texture3D::load_image(const string &fn, int dp)
 
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(width==0)
-               storage(fmt, w, h, d);
+               storage(storage_pixelformat_from_graphics(img.get_format()), w, h, d);
        else if(w!=width || h!=height || d!=depth)
                throw incompatible_data("Texture3D::load_image");
 
-       image(0, fmt, UNSIGNED_INT, img.get_data());
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       image(0, fmt, UNSIGNED_BYTE, img.get_data());
 }
 
-void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d)
+void Texture3D::image(const Graphics::Image &img, bool srgb)
+{
+       unsigned w = img.get_width();
+       unsigned h = img.get_height();
+       unsigned d = 1;
+
+       if(depth)
+       {
+               if(h%depth)
+                       throw incompatible_data("Texture3D::load_image");
+               h /= depth;
+               d = depth;
+       }
+       else
+       {
+               if(h%w)
+                       throw incompatible_data("Texture3D::load_image");
+               d = h/w;
+               h = w;
+       }
+
+       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       if(width==0)
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d);
+       else if(w!=width || h!=height || d!=depth)
+               throw incompatible_data("Texture3D::load_image");
+
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       image(0, fmt, UNSIGNED_BYTE, img.get_data());
+}
+
+unsigned Texture3D::get_n_levels() const
+{
+       unsigned s = max(width, height);
+       if(target!=GL_TEXTURE_2D_ARRAY)
+               s = max(s, depth);
+       unsigned n = 0;
+       for(; s; s>>=1, ++n) ;
+       return n;
+}
+
+void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const
 {
        w >>= level;
        h >>= level;
-       d >>= level;
+       if(target!=GL_TEXTURE_2D_ARRAY)
+               d >>= level;
 
        if(!w && (h || d))
                w = 1;
@@ -130,5 +216,41 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne
                d = 1;
 }
 
+UInt64 Texture3D::get_data_size() const
+{
+       return id ? width*height*depth*get_pixel_size(ifmt) : 0;
+}
+
+
+Texture3D::Loader::Loader(Texture3D &t):
+       DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
+{
+       init();
+}
+
+Texture3D::Loader::Loader(Texture3D &t, Collection &c):
+       DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t, c)
+{
+       init();
+}
+
+void Texture3D::Loader::init()
+{
+       add("raw_data", &Loader::raw_data);
+       add("storage", &Loader::storage);
+}
+
+void Texture3D::Loader::raw_data(const string &data)
+{
+       obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+}
+
+void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
+{
+       if(srgb)
+               fmt = get_srgb_pixelformat(fmt);
+       obj.storage(fmt, w, h, d);
+}
+
 } // namespace GL
 } // namespace Msp