if(gen_mipmap && level==0)
{
auto_generate_mipmap();
- for(; (w || h || d); w>>=1, h>>=1, d>>=1, ++level) ;
- allocated |= (1<<level)-1;
+ allocated |= (1<<get_n_levels())-1;
}
}
image(0, fmt, UNSIGNED_BYTE, img.get_data());
}
-void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d)
+unsigned Texture3D::get_n_levels() const
+{
+ unsigned s = max(width, height);
+ if(target!=GL_TEXTURE_2D_ARRAY)
+ s = max(s, depth);
+ unsigned n = 0;
+ for(; s; s>>=1, ++n) ;
+ return n;
+}
+
+void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const
{
w >>= level;
h >>= level;