#include <msp/graphics/image.h>
#include "bindable.h"
#include "error.h"
-#include "extension.h"
+#include "ext_texture3d.h"
#include "texture3d.h"
-#include "version_1_2.h"
using namespace std;
depth(0),
allocated(0)
{
- static RequireVersion _ver(1, 2);
+ static Require _req(EXT_texture3D);
}
void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp)