+++ /dev/null
-#ifndef MSP_GL_TEXTURE2DARRAY_H_
-#define MSP_GL_TEXTURE2DARRAY_H_
-
-#include "texture3d.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-An array of two-dimensional textures. It's very much like a 3D texture, with
-two important differences: there's no filtering nor mipmapping along the third
-dimension.
-*/
-class Texture2DArray: public Texture3D
-{
-public:
- class Loader: public Msp::DataFile::DerivedObjectLoader<Texture2DArray, Texture3D::Loader>
- {
- public:
- Loader(Texture2DArray &);
- Loader(Texture2DArray &, Collection &);
- private:
- void init();
-
- void external_image(unsigned, const std::string &);
- };
-
- Texture2DArray();
-
- void layer_image(unsigned, unsigned, PixelComponents, DataType, const void *);
- void layer_image(unsigned, unsigned, const Graphics::Image &);
-
- unsigned get_layers() const { return get_depth(); }
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif