void image(int, int, sizei, sizei, int, GLenum, GLenum, void *);
void image(int, sizei, sizei, TextureFormat, void *);
void image(const std::string &);
+ sizei get_width() const { return width_; }
+ sizei get_height() const { return height_; }
private:
+ sizei width_;
+ sizei height_;
};
} // namespace GL