]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture2d.h
Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
[libs/gl.git] / source / texture2d.h
index 71e04b576f2b62aa8a93d4c154a3258a596f2bc1..030fe408ad0a2b08bcdc448fe1f305703c3d8dce 100644 (file)
@@ -3,8 +3,6 @@
 
 #include <string>
 #include <msp/graphics/image.h>
-#include "datatype.h"
-#include "pixelformat.h"
 #include "resource.h"
 #include "texture.h"