Texture::Loader(t)
{
add("image_data", &Loader::image_data);
+ add("raw_data", &Loader::raw_data);
+ add("storage", &Loader::storage);
}
void Texture2D::Loader::image_data(const string &data)
static_cast<Texture2D &>(tex).image(img);
}
+void Texture2D::Loader::raw_data(const string &data)
+{
+ Texture2D &t2d=static_cast<Texture2D &>(tex);;
+ t2d.image(0, t2d.ifmt, GL_UNSIGNED_BYTE, data.data());
+}
+
+void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b)
+{
+ static_cast<Texture2D &>(tex).storage(fmt, w, h, b);
+}
+
} // namespace GL
} // namespace Msp