]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture2d.cpp
Move internal format management to the Texture base class
[libs/gl.git] / source / texture2d.cpp
index 23cb9477e122c69ddabdbf614dfafca05ed71801..75b84ec7bbe5747c17ee47b137ba56df33e9101e 100644 (file)
@@ -1,3 +1,5 @@
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_texture_storage.h>
 #include "bindable.h"
 #include "buffer.h"
@@ -34,7 +36,6 @@ public:
 
 Texture2D::Texture2D(ResourceManager *m):
        Texture(GL_TEXTURE_2D, m),
-       ifmt(RGB),
        width(0),
        height(0),
        allocated(0)
@@ -52,11 +53,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
        if(wd==0 || ht==0)
                throw invalid_argument("Texture2D::storage");
 
-       if(MSP_sized_internal_formats)
-               fmt = get_sized_pixelformat(fmt);
-       require_pixelformat(fmt);
-
-       ifmt = fmt;
+       set_internal_format(fmt);
        width = wd;
        height = ht;
 }
@@ -68,9 +65,14 @@ void Texture2D::allocate(unsigned level)
 
        if(ARB_texture_storage)
        {
-               BindRestore _bind(this);
                unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
-               glTexStorage2D(target, n_levels, ifmt, width, height);
+               if(ARB_direct_state_access)
+                       glTextureStorage2D(id, n_levels, ifmt, width, height);
+               else
+               {
+                       BindRestore _bind(this);
+                       glTexStorage2D(target, n_levels, ifmt, width, height);
+               }
                allocated |= (1<<n_levels)-1;
        }
        else
@@ -108,10 +110,13 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::sub_image");
 
-       BindRestore _bind(this);
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
+       if(ARB_direct_state_access)
+               glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data);
+       else
+               glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
 
        if(gen_mipmap && level==0)
                auto_generate_mipmap();