]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture2d.cpp
Simplify applying texture swizzling
[libs/gl.git] / source / texture2d.cpp
index 78011d3046ea5fb8189f823096fa8d730c651033..559167f8ba4d5eefc017e6e158d76dec55127cf6 100644 (file)
@@ -72,13 +72,12 @@ void Texture2D::allocate(unsigned level)
 
        if(ARB_texture_storage)
        {
+               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
                if(ARB_direct_state_access)
                        glTextureStorage2D(id, levels, ifmt, width, height);
                else
-               {
-                       BindRestore _bind(this);
                        glTexStorage2D(target, levels, ifmt, width, height);
-               }
+               apply_swizzle();
                allocated |= (1<<levels)-1;
        }
        else
@@ -103,7 +102,10 @@ void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void
        BindRestore _bind(this);
 
        if(!allocated)
+       {
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               apply_swizzle();
+       }
        glTexImage2D(target, level, ifmt, w, h, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;
@@ -189,8 +191,6 @@ void Texture2D::unload()
        glDeleteTextures(1, &id);
        id = 0;
        allocated = 0;
-       // TODO check which params actually need refreshing
-       dirty_params = -1;
        default_sampler.unload();
 }