]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture2d.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / texture2d.cpp
index be4e1a112d08e8c02f189fbcd951dce4dfcdcf2c..0e76128c7bc5666da5828f11fe98f5398ecaf380 100644 (file)
@@ -1,5 +1,12 @@
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
+#include <msp/graphics/imageloader.h>
 #include "bindable.h"
+#include "buffer.h"
 #include "error.h"
+#include "pixelstore.h"
+#include "resources.h"
 #include "texture2d.h"
 
 using namespace std;
@@ -7,34 +14,78 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Texture2D::Texture2D():
-       Texture(GL_TEXTURE_2D),
+class Texture2D::AsyncLoader: public Resource::AsyncLoader
+{
+private:
+       Texture2D &texture;
+       IO::Seekable &io;
+       Buffer pixel_buffer;
+       char *mapped_address;
+       Graphics::Image image;
+       Graphics::ImageLoader *img_loader;
+       unsigned n_bytes;
+       int phase;
+
+public:
+       AsyncLoader(Texture2D &, IO::Seekable &);
+       ~AsyncLoader();
+
+       virtual bool needs_sync() const;
+       virtual bool process();
+};
+
+
+Texture2D::Texture2D(ResourceManager *m):
+       Texture(GL_TEXTURE_2D, m),
        width(0),
        height(0),
        allocated(0)
 { }
 
-void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
+Texture2D::~Texture2D()
+{
+       set_manager(0);
+}
+
+void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
 {
        if(width>0)
                throw invalid_operation("Texture2D::storage");
        if(wd==0 || ht==0)
                throw invalid_argument("Texture2D::storage");
 
-       ifmt = fmt;
+       set_format(fmt);
        width = wd;
        height = ht;
+       levels = get_n_levels();
+       if(lv>0)
+               levels = min(levels, lv);
 }
 
 void Texture2D::allocate(unsigned level)
 {
+       if(width==0 || height==0)
+               throw invalid_operation("Texture2D::allocate");
+       if(level>=levels)
+               throw invalid_argument("Texture2D::allocate");
        if(allocated&(1<<level))
                return;
 
-       image(level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
+       if(ARB_texture_storage)
+       {
+               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+               if(ARB_direct_state_access)
+                       glTextureStorage2D(id, levels, storage_fmt, width, height);
+               else
+                       glTexStorage2D(target, levels, storage_fmt, width, height);
+               apply_swizzle();
+               allocated |= (1<<levels)-1;
+       }
+       else
+               image(level, 0);
 }
 
-void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
+void Texture2D::image(unsigned level, const void *data)
 {
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::image");
@@ -43,50 +94,91 @@ void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void
        unsigned h = height;
        get_level_size(level, w, h);
 
-       Bind _bind(this, true);
-       glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data);
+       if(ARB_texture_storage)
+               return sub_image(level, 0, 0, w, h, data);
+
+       BindRestore _bind(this);
+
+       if(!allocated)
+       {
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               apply_swizzle();
+       }
+
+       PixelComponents comp = get_components(storage_fmt);
+       DataType type = get_component_type(storage_fmt);
+       glTexImage2D(target, level, storage_fmt, w, h, 0, comp, type, data);
 
        allocated |= 1<<level;
-       if(gen_mipmap && level==0)
+       if(auto_gen_mipmap && level==0)
        {
-               for(; (w || h); w>>=1, h>>=1, ++level) ;
-               allocated |= (1<<level)-1;
+               generate_mipmap();
+               allocated |= (1<<levels)-1;
        }
 }
 
-void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
+void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
+{
+       if(comp!=get_components(format) || type!=get_component_type(format))
+               throw incompatible_data("Texture2D::image");
+       image(level, data);
+}
+
+void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
 {
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::sub_image");
 
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       Bind _bind(this, true);
-       glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
+       PixelComponents comp = get_components(storage_fmt);
+       DataType type = get_component_type(storage_fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data);
+       else
+               glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
+
+       if(auto_gen_mipmap && level==0)
+               generate_mipmap();
 }
 
-void Texture2D::load_image(const string &fn)
+void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
 {
-       Graphics::Image img;
-       img.load_file(fn);
+       if(comp!=get_components(format) || type!=get_component_type(format))
+               throw incompatible_data("Texture2D::sub_image");
+       sub_image(level, x, y, wd, ht, data);
+}
 
-       image(img);
+void Texture2D::image(const Graphics::Image &img, unsigned lv)
+{
+       image(img, lv, false);
 }
 
-void Texture2D::image(const Graphics::Image &img)
+void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
-       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       PixelFormat fmt = pixelformat_from_image(img);
        if(width==0)
-               storage(fmt, w, h);
-       else if(w!=width || h!=height)
+               storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv);
+       else if(w!=width || h!=height || (lv && lv!=levels))
                throw incompatible_data("Texture2D::image");
 
-       image(0, fmt, UNSIGNED_BYTE, img.get_data());
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       image(0, from_buffer ? 0 : img.get_pixels());
 }
 
-void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
+unsigned Texture2D::get_n_levels() const
+{
+       unsigned n = 0;
+       for(unsigned s=max(width, height); s; s>>=1, ++n) ;
+       return n;
+}
+
+void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const
 {
        w >>= level;
        h >>= level;
@@ -97,38 +189,118 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
                h = 1;
 }
 
+Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *)
+{
+       AsyncLoader *ldr = new AsyncLoader(*this, io);
+       return ldr;
+}
+
+UInt64 Texture2D::get_data_size() const
+{
+       return id ? width*height*get_pixel_size(format) : 0;
+}
+
+void Texture2D::unload()
+{
+       glDeleteTextures(1, &id);
+       id = 0;
+       allocated = 0;
+       default_sampler.unload();
+}
+
 
 Texture2D::Loader::Loader(Texture2D &t):
-       Texture::Loader(t)
+       DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
 {
-       add("image_data", &Loader::image_data);
-       add("raw_data", &Loader::raw_data);
-       add("storage", &Loader::storage);
-       add("storage", &Loader::storage_b);
+       init();
 }
 
-void Texture2D::Loader::image_data(const string &data)
+Texture2D::Loader::Loader(Texture2D &t, Collection &c):
+       DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
 {
-       Graphics::Image img;
-       img.load_memory(data.data(), data.size());
+       init();
+}
 
-       static_cast<Texture2D &>(obj).image(img);
+void Texture2D::Loader::init()
+{
+       add("raw_data", &Loader::raw_data);
+       add("storage", &Loader::storage);
+       add("storage", &Loader::storage_levels);
 }
 
 void Texture2D::Loader::raw_data(const string &data)
 {
-       Texture2D &t2d = static_cast<Texture2D &>(obj);
-       t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
+       obj.image(0, data.data());
 }
 
 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
 {
-       static_cast<Texture2D &>(obj).storage(fmt, w, h);
+       obj.storage(fmt, w, h);
 }
 
-void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
+void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned l)
 {
-       storage(fmt, w, h);
+       obj.storage(fmt, w, h, l);
+}
+
+
+Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
+       texture(t),
+       io(i),
+       pixel_buffer(PIXEL_UNPACK_BUFFER),
+       mapped_address(0),
+       img_loader(Graphics::ImageLoader::open_io(io)),
+       phase(0)
+{ }
+
+Texture2D::AsyncLoader::~AsyncLoader()
+{
+       if(mapped_address)
+               pixel_buffer.unmap();
+       delete img_loader;
+}
+
+bool Texture2D::AsyncLoader::needs_sync() const
+{
+       return phase%2;
+}
+
+bool Texture2D::AsyncLoader::process()
+{
+       if(phase==0)
+       {
+               image.load_headers(*img_loader);
+               n_bytes = image.get_stride()*image.get_height();
+       }
+       else if(phase==1)
+       {
+               pixel_buffer.storage(n_bytes);
+               mapped_address = reinterpret_cast<char *>(pixel_buffer.map());
+       }
+       else if(phase==2)
+               image.load_into(*img_loader, mapped_address);
+       else if(phase==3)
+       {
+               Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
+               mapped_address = 0;
+               if(!pixel_buffer.unmap())
+               {
+                       phase = 1;
+                       return false;
+               }
+
+               if(!texture.id)
+               {
+                       if(ARB_direct_state_access)
+                               glCreateTextures(texture.target, 1, &texture.id);
+                       else
+                               glGenTextures(1, &texture.id);
+               }
+               texture.image(image, 0, true);
+       }
+
+       ++phase;
+       return phase>3;
 }
 
 } // namespace GL