]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture1d.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / texture1d.cpp
index 0dc85586cbc2e76c328077ca9b666b96c16873e9..742857be725b4ed205b369c43d823f5b0812af14 100644 (file)
@@ -1,3 +1,6 @@
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/msp_texture1d.h>
 #include "bindable.h"
 #include "error.h"
@@ -10,79 +13,125 @@ namespace GL {
 
 Texture1D::Texture1D():
        Texture(GL_TEXTURE_1D),
-       ifmt(RGB),
        width(0),
        allocated(0)
 {
        static Require _req(MSP_texture1D);
 }
 
-void Texture1D::storage(PixelFormat fmt, unsigned wd)
+void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
 {
        if(width>0)
                throw invalid_operation("Texture1D::storage");
        if(wd==0)
                throw invalid_argument("Texture1D::storage");
 
-       if(MSP_sized_internal_formats)
-               fmt = get_sized_pixelformat(fmt);
-       require_pixelformat(fmt);
-
-       ifmt = fmt;
+       set_format(fmt);
        width = wd;
+       levels = get_n_levels();
+       if(lv)
+               levels = min(levels, lv);
 }
 
 void Texture1D::allocate(unsigned level)
 {
+       if(width==0)
+               throw invalid_operation("Texture1D::allocate");
+       if(level>=levels)
+               throw invalid_argument("Texture1D::allocate");
        if(allocated&(1<<level))
                return;
 
-       PixelFormat base_fmt = get_base_pixelformat(ifmt);
-       image(level, base_fmt, get_alloc_type(base_fmt), 0);
+       if(ARB_texture_storage)
+       {
+               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+               if(ARB_direct_state_access)
+                       glTextureStorage1D(id, levels, storage_fmt, width);
+               else
+                       glTexStorage1D(target, levels, storage_fmt, width);
+               apply_swizzle();
+               allocated |= (1<<levels)-1;
+       }
+       else
+               image(level, 0);
 }
 
-void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
+void Texture1D::image(unsigned level, const void *data)
 {
        if(width==0)
                throw invalid_operation("Texture1D::image");
 
        unsigned w = get_level_size(level);
 
+       if(ARB_texture_storage)
+               return sub_image(level, 0, w, data);
+
        BindRestore _bind(this);
-       glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
+
+       if(!allocated)
+       {
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               apply_swizzle();
+       }
+
+       PixelComponents comp = get_components(storage_fmt);
+       DataType type = get_component_type(storage_fmt);
+       glTexImage1D(target, level, storage_fmt, w, 0, comp, type, data);
 
        allocated |= 1<<level;
-       if(gen_mipmap && level==0)
+       if(auto_gen_mipmap && level==0)
        {
-               auto_generate_mipmap();
-               allocated |= (1<<get_n_levels())-1;
+               generate_mipmap();
+               allocated |= (1<<levels)-1;
        }
 }
 
-void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelFormat fmt, DataType type, const void *data)
+void Texture1D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
+{
+       if(comp!=get_components(format) || type!=get_component_type(format))
+               throw incompatible_data("Texture1D::image");
+       image(level, data);
+}
+
+void Texture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
 {
        if(width==0)
                throw invalid_operation("Texture3D::image");
 
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       BindRestore _bind(this);
-       glTexSubImage1D(target, level, x, wd, fmt, type, data);
+       PixelComponents comp = get_components(storage_fmt);
+       DataType type = get_component_type(storage_fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage1D(id, level, x, wd, comp, type, data);
+       else
+               glTexSubImage1D(target, level, x, wd, comp, type, data);
+
+       if(auto_gen_mipmap && level==0)
+               generate_mipmap();
+}
+
+void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelComponents comp, DataType type, const void *data)
+{
+       if(comp!=get_components(format) || type!=get_component_type(format))
+               throw incompatible_data("Texture1D::sub_image");
+       sub_image(level, x, wd, data);
 }
 
-void Texture1D::image(const Graphics::Image &img, bool srgb)
+void Texture1D::image(const Graphics::Image &img, unsigned lv)
 {
        if(img.get_height()!=1)
                throw incompatible_data("Texture1D::image");
 
        unsigned w = img.get_width();
-       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       PixelFormat fmt = pixelformat_from_image(img);
        if(width==0)
-               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
+               storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
        else if(w!=width)
                throw incompatible_data("Texture1D::image");
 
-       image(0, fmt, UNSIGNED_BYTE, img.get_data());
+       image(0, img.get_pixels());
 }
 
 unsigned Texture1D::get_n_levels() const
@@ -99,7 +148,7 @@ unsigned Texture1D::get_level_size(unsigned level) const
 
 UInt64 Texture1D::get_data_size() const
 {
-       return id ? width*get_pixel_size(ifmt) : 0;
+       return id ? width*get_pixel_size(storage_fmt) : 0;
 }
 
 
@@ -119,19 +168,23 @@ void Texture1D::Loader::init()
 {
        add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
+       add("storage", &Loader::storage_levels);
 }
 
 void Texture1D::Loader::raw_data(const string &data)
 {
-       obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+       obj.image(0, data.data());
 }
 
 void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
 {
-       if(srgb)
-               fmt = get_srgb_pixelformat(fmt);
        obj.storage(fmt, w);
 }
 
+void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l)
+{
+       obj.storage(fmt, w, l);
+}
+
 } // namespace GL
 } // namespace Msp