#include <istream>
#include <msp/datafile/objectloader.h>
#include "gl.h"
-#include "types.h"
namespace Msp {
namespace GL {
void set_min_filter(TextureFilter f) { parameter(GL_TEXTURE_MIN_FILTER, f); }
void set_mag_filter(TextureFilter f) { parameter(GL_TEXTURE_MAG_FILTER, f); }
GLenum get_target() const { return target; }
- uint get_id() const { return id; }
+ unsigned get_id() const { return id; }
static void unbind();
static void unbind_from(unsigned);
protected:
- uint id;
+ unsigned id;
GLenum target;
Texture();