]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture.cpp
Better state tracking for bound objects
[libs/gl.git] / source / texture.cpp
index f6b5f8e4be06f6e0706de648d9a8f30da78bff56..fe8b7be9a3e4fbb56dda02464bfb0541d8e131ce 100644 (file)
@@ -64,29 +64,36 @@ Texture::~Texture()
 
 void Texture::update_parameter(int mask) const
 {
-       if(TexUnit::current().get_texture()==this)
+       if(TexUnit::current().get_texture()!=this)
        {
-               if(mask&MIN_FILTER)
-                       glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
-               if(mask&MAG_FILTER)
-                       glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
-               if(mask&MAX_ANISOTROPY)
-                       glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
-               if(mask&WRAP_S)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
-               if(mask&WRAP_T)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_t);
-               if(mask&WRAP_R)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap_r);
-               if(mask&GENERATE_MIPMAP)
-                       glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, gen_mipmap);
-               if(mask&COMPARE)
-                       glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
-               if(mask&COMPARE_FUNC)
-                       glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
+               TexUnit *unit = TexUnit::find_unit(this);
+               if(!unit)
+               {
+                       dirty_params |= mask;
+                       return;
+               }
+
+               unit->bind();
        }
-       else
-               dirty_params |= mask;
+
+       if(mask&MIN_FILTER)
+               glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
+       if(mask&MAG_FILTER)
+               glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
+       if(mask&MAX_ANISOTROPY)
+               glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+       if(mask&WRAP_S)
+               glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
+       if(mask&WRAP_T)
+               glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_t);
+       if(mask&WRAP_R)
+               glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap_r);
+       if(mask&GENERATE_MIPMAP)
+               glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, gen_mipmap);
+       if(mask&COMPARE)
+               glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
+       if(mask&COMPARE_FUNC)
+               glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
 }
 
 void Texture::set_min_filter(TextureFilter f)