]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture.cpp
Better state tracking for bound objects
[libs/gl.git] / source / texture.cpp
index aeea2818debfaaf03345da191b95d7cf39053dc9..fe8b7be9a3e4fbb56dda02464bfb0541d8e131ce 100644 (file)
@@ -64,29 +64,36 @@ Texture::~Texture()
 
 void Texture::update_parameter(int mask) const
 {
-       if(current()==this)
+       if(TexUnit::current().get_texture()!=this)
        {
-               if(mask&MIN_FILTER)
-                       glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
-               if(mask&MAG_FILTER)
-                       glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
-               if(mask&MAX_ANISOTROPY)
-                       glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
-               if(mask&WRAP_S)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
-               if(mask&WRAP_T)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_t);
-               if(mask&WRAP_R)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap_r);
-               if(mask&GENERATE_MIPMAP)
-                       glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, gen_mipmap);
-               if(mask&COMPARE)
-                       glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
-               if(mask&COMPARE_FUNC)
-                       glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
+               TexUnit *unit = TexUnit::find_unit(this);
+               if(!unit)
+               {
+                       dirty_params |= mask;
+                       return;
+               }
+
+               unit->bind();
        }
-       else
-               dirty_params |= mask;
+
+       if(mask&MIN_FILTER)
+               glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
+       if(mask&MAG_FILTER)
+               glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
+       if(mask&MAX_ANISOTROPY)
+               glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+       if(mask&WRAP_S)
+               glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
+       if(mask&WRAP_T)
+               glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_t);
+       if(mask&WRAP_R)
+               glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap_r);
+       if(mask&GENERATE_MIPMAP)
+               glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, gen_mipmap);
+       if(mask&COMPARE)
+               glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
+       if(mask&COMPARE_FUNC)
+               glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
 }
 
 void Texture::set_min_filter(TextureFilter f)
@@ -162,18 +169,18 @@ void Texture::set_compare_func(Predicate f)
        update_parameter(COMPARE_FUNC);
 }
 
-void Texture::bind() const
+void Texture::bind_to(unsigned i) const
 {
-       const Texture *cur = TexUnit::current().get_texture();
-       if(cur!=this)
+       TexUnit &unit = TexUnit::get_unit(i);
+       const Texture *cur = unit.get_texture();
+       if(unit.set_texture(this))
        {
+               unit.bind();
                if(cur && cur->target!=target)
                        glDisable(cur->target);
                if(!cur || cur->target!=target)
                        glEnable(target);
-
                glBindTexture(target, id);
-               TexUnit::current().set_texture(this);
 
                if(dirty_params)
                {
@@ -183,32 +190,21 @@ void Texture::bind() const
        }
 }
 
-void Texture::bind_to(unsigned i) const
+const Texture *Texture::current(unsigned i)
 {
-       TexUnit::activate(i);
-       bind();
-}
-
-const Texture *Texture::current()
-{
-       return TexUnit::current().get_texture();
-}
-
-void Texture::unbind()
-{
-       const Texture *cur = TexUnit::current().get_texture();
-       if(!cur)
-               return;
-
-       glBindTexture(cur->target, 0);
-       glDisable(cur->target);
-       TexUnit::current().set_texture(0);
+       return TexUnit::get_unit(i).get_texture();
 }
 
 void Texture::unbind_from(unsigned i)
 {
-       TexUnit::activate(i);
-       unbind();
+       TexUnit &unit = TexUnit::get_unit(i);
+       const Texture *cur = unit.get_texture();
+       if(unit.set_texture(0))
+       {
+               unit.bind();
+               glBindTexture(cur->target, 0);
+               glDisable(cur->target);
+       }
 }