+}
+
+void Texture::Loader::external_image(const string &fn)
+{
+ obj.use_srgb_format = false;
+ external_image_common(fn);
+}
+
+void Texture::Loader::external_image_srgb(const string &fn)
+{
+ obj.use_srgb_format = true;
+ external_image_common(fn);
+}