void Texture::bind_to(unsigned i) const
{
+ if(!id)
+ {
+ if(manager)
+ manager->resource_used(*this);
+ if(!id)
+ {
+ unbind_from(i);
+ return;
+ }
+ }
+
TexUnit &unit = TexUnit::get_unit(i);
const Texture *cur = unit.get_texture();
if(unit.set_texture(this))