]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture.cpp
Complete rewrite of extension handling
[libs/gl.git] / source / texture.cpp
index dc69732fe2f33dafff253b51359898bbcaf1c260..c8a1371c5b0a7724effdeb33ec7f529e70372a47 100644 (file)
@@ -1,11 +1,6 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "except.h"
+#include <msp/strings/format.h>
+#include "error.h"
+#include "sgis_generate_mipmap.h"
 #include "texture.h"
 #include "texunit.h"
 
@@ -14,27 +9,35 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-istream &operator>>(istream &in, TextureFilter &tf)
+void operator>>(const LexicalConverter &c, TextureFilter &tf)
 {
-       string str;
-       in>>str;
-
-       if(str=="NEAREST")
+       if(c.get()=="NEAREST")
                tf = NEAREST;
-       else if(str=="LINEAR")
+       else if(c.get()=="LINEAR")
                tf = LINEAR;
-       else if(str=="NEAREST_MIPMAP_NEAREST")
+       else if(c.get()=="NEAREST_MIPMAP_NEAREST")
                tf = NEAREST_MIPMAP_NEAREST;
-       else if(str=="NEAREST_MIPMAP_LINEAR")
+       else if(c.get()=="NEAREST_MIPMAP_LINEAR")
                tf = NEAREST_MIPMAP_LINEAR;
-       else if(str=="LINEAR_MIPMAP_NEAREST")
+       else if(c.get()=="LINEAR_MIPMAP_NEAREST")
                tf = LINEAR_MIPMAP_NEAREST;
-       else if(str=="LINEAR_MIPMAP_LINEAR")
+       else if(c.get()=="LINEAR_MIPMAP_LINEAR")
                tf = LINEAR_MIPMAP_LINEAR;
        else
-               in.setstate(ios_base::failbit);
+               throw lexical_error(format("conversion of '%s' to TextureFilter", c.get()));
+}
 
-       return in;
+
+void operator>>(const LexicalConverter &c, TextureWrap &tw)
+{
+       if(c.get()=="REPEAT")
+               tw = REPEAT;
+       else if(c.get()=="CLAMP_TO_EDGE")
+               tw = CLAMP_TO_EDGE;
+       else if(c.get()=="MIRRORED_REPEAT")
+               tw = MIRRORED_REPEAT;
+       else
+               throw lexical_error(format("conversion of '%s' to TextureWrap", c.get()));
 }
 
 
@@ -76,7 +79,7 @@ void Texture::update_parameter(int mask) const
                        glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, gen_mipmap);
                if(mask&COMPARE)
                        glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
-               if(mask&cmp_func)
+               if(mask&COMPARE_FUNC)
                        glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
        }
        else
@@ -122,6 +125,8 @@ void Texture::set_wrap_r(TextureWrap w)
 
 void Texture::set_generate_mipmap(bool gm)
 {
+       if(gm)
+               static Require _req(SGIS_generate_mipmap);
        gen_mipmap = gm;
        update_parameter(GENERATE_MIPMAP);
 }
@@ -140,9 +145,6 @@ void Texture::set_compare_func(Predicate f)
 
 void Texture::bind() const
 {
-       if(!target)
-               throw InvalidState("Attempt to bind a texture without target (should never happen)");
-
        const Texture *cur = TexUnit::current().get_texture();
        if(cur!=this)
        {
@@ -194,14 +196,18 @@ void Texture::unbind_from(unsigned i)
 Texture::Loader::Loader(Texture &t):
        DataFile::ObjectLoader<Texture>(t)
 {
-       add("min_filter", &Loader::min_filter);
-       add("mag_filter", &Loader::mag_filter);
        add("generate_mipmap", &Loader::generate_mipmap);
+       add("mag_filter", &Loader::mag_filter);
+       add("min_filter", &Loader::min_filter);
+       add("wrap",       &Loader::wrap);
+       add("wrap_r",     &Loader::wrap_r);
+       add("wrap_s",     &Loader::wrap_s);
+       add("wrap_t",     &Loader::wrap_t);
 }
 
-void Texture::Loader::min_filter(TextureFilter f)
+void Texture::Loader::generate_mipmap(bool gm)
 {
-       obj.set_min_filter(f);
+       obj.set_generate_mipmap(gm);
 }
 
 void Texture::Loader::mag_filter(TextureFilter f)
@@ -209,9 +215,29 @@ void Texture::Loader::mag_filter(TextureFilter f)
        obj.set_mag_filter(f);
 }
 
-void Texture::Loader::generate_mipmap(bool gm)
+void Texture::Loader::min_filter(TextureFilter f)
 {
-       obj.set_generate_mipmap(gm);
+       obj.set_min_filter(f);
+}
+
+void Texture::Loader::wrap(TextureWrap w)
+{
+       obj.set_wrap(w);
+}
+
+void Texture::Loader::wrap_r(TextureWrap w)
+{
+       obj.set_wrap_r(w);
+}
+
+void Texture::Loader::wrap_s(TextureWrap w)
+{
+       obj.set_wrap_s(w);
+}
+
+void Texture::Loader::wrap_t(TextureWrap w)
+{
+       obj.set_wrap_t(w);
 }
 
 } // namespace GL