TexUnit &unit = TexUnit::get_unit(i);
const Texture *old = unit.get_texture();
bool old_legacy = unit.get_texture_legacy();
TexUnit &unit = TexUnit::get_unit(i);
const Texture *old = unit.get_texture();
bool old_legacy = unit.get_texture_legacy();
Texture::Loader::Loader(Texture &t):
DataFile::CollectionObjectLoader<Texture>(t, 0)
Texture::Loader::Loader(Texture &t):
DataFile::CollectionObjectLoader<Texture>(t, 0)