]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture.cpp
Move transform loading to ObjectInstance
[libs/gl.git] / source / texture.cpp
index d71f38c2f1f2efba27edf95c57925c0a11946f54..719d4a56ac029218cbd176ac076644865fc20c72 100644 (file)
@@ -1,11 +1,15 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "except.h"
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_shadow.h>
+#include <msp/gl/extensions/arb_texture_swizzle.h>
+#include <msp/gl/extensions/ext_framebuffer_object.h>
+#include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
+#include <msp/gl/extensions/sgis_generate_mipmap.h>
+#include <msp/io/memory.h>
+#include <msp/strings/format.h>
+#include "error.h"
+#include "resourcemanager.h"
+#include "resources.h"
 #include "texture.h"
 #include "texunit.h"
 
@@ -14,117 +18,480 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-istream &operator>>(istream &in, TextureFilter &tf)
-{
-       string str;
-       in>>str;
-
-       if(str=="NEAREST")
-               tf=NEAREST;
-       else if(str=="LINEAR")
-               tf=LINEAR;
-       else if(str=="NEAREST_MIPMAP_NEAREST")
-               tf=NEAREST_MIPMAP_NEAREST;
-       else if(str=="NEAREST_MIPMAP_LINEAR")
-               tf=NEAREST_MIPMAP_LINEAR;
-       else if(str=="LINEAR_MIPMAP_NEAREST")
-               tf=LINEAR_MIPMAP_NEAREST;
-       else if(str=="LINEAR_MIPMAP_LINEAR")
-               tf=LINEAR_MIPMAP_LINEAR;
+void operator>>(const LexicalConverter &c, TextureFilter &tf)
+{
+       if(c.get()=="NEAREST")
+               tf = NEAREST;
+       else if(c.get()=="LINEAR")
+               tf = LINEAR;
+       else if(c.get()=="NEAREST_MIPMAP_NEAREST")
+               tf = NEAREST_MIPMAP_NEAREST;
+       else if(c.get()=="NEAREST_MIPMAP_LINEAR")
+               tf = NEAREST_MIPMAP_LINEAR;
+       else if(c.get()=="LINEAR_MIPMAP_NEAREST")
+               tf = LINEAR_MIPMAP_NEAREST;
+       else if(c.get()=="LINEAR_MIPMAP_LINEAR")
+               tf = LINEAR_MIPMAP_LINEAR;
        else
-               in.setstate(ios_base::failbit);
+               throw lexical_error(format("conversion of '%s' to TextureFilter", c.get()));
+}
+
 
-       return in;
+void operator>>(const LexicalConverter &c, TextureWrap &tw)
+{
+       if(c.get()=="REPEAT")
+               tw = REPEAT;
+       else if(c.get()=="CLAMP_TO_EDGE")
+               tw = CLAMP_TO_EDGE;
+       else if(c.get()=="MIRRORED_REPEAT")
+               tw = MIRRORED_REPEAT;
+       else
+               throw lexical_error(format("conversion of '%s' to TextureWrap", c.get()));
 }
 
 
-void Texture::bind() const
+int Texture::swizzle_orders[] =
+{
+       GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA,
+       GL_RED, GL_RED, GL_RED, GL_ONE,
+       GL_RED, GL_RED, GL_RED, GL_GREEN
+};
+
+Texture::Texture(GLenum t, ResourceManager *m):
+       id(0),
+       target(t),
+       ifmt(RGB),
+       min_filter(NEAREST_MIPMAP_LINEAR),
+       mag_filter(LINEAR),
+       mipmap_levels(0),
+       max_anisotropy(1.0f),
+       wrap_s(REPEAT),
+       wrap_t(REPEAT),
+       wrap_r(REPEAT),
+       gen_mipmap(false),
+       compare(false),
+       cmp_func(LEQUAL),
+       dirty_params(0)
+{
+       if(m)
+               set_manager(m);
+       else if(ARB_direct_state_access)
+               glCreateTextures(target, 1, &id);
+       else
+               glGenTextures(1, &id);
+}
+
+Texture::~Texture()
 {
-       if(!target)
-               throw InvalidState("Attempt to bind a texture without target");
+       while(TexUnit *unit = TexUnit::find_unit(this))
+               unbind_from(unit->get_index());
 
-       const Texture *cur=TexUnit::current().get_texture();
-       if(cur!=this)
+       if(id)
+               glDeleteTextures(1, &id);
+}
+
+DataType Texture::get_alloc_type(PixelFormat fmt)
+{
+       return (get_base_pixelformat(fmt)==DEPTH_COMPONENT ? UNSIGNED_SHORT : UNSIGNED_BYTE);
+}
+
+void Texture::set_internal_format(PixelFormat fmt)
+{
+       if(!get_component_size(fmt) && OES_required_internalformat)
+               fmt = get_default_sized_pixelformat(fmt);
+
+       FormatSwizzle swiz = NO_SWIZZLE;
+       if(ARB_texture_rg && ARB_texture_swizzle)
        {
-               if(cur && cur->target!=target)
-                       glDisable(cur->target);
-               if(!cur || cur->target!=target)
-                       glEnable(target);
-               glBindTexture(target, id);
-               TexUnit::current().set_texture(this);
+               if(fmt==LUMINANCE8 || fmt==SLUMINANCE8)
+               {
+                       fmt = R8;
+                       swiz = R_TO_LUMINANCE;
+               }
+               else if(fmt==LUMINANCE8_ALPHA8 || fmt==SLUMINANCE8_ALPHA8)
+               {
+                       fmt = RG8;
+                       swiz = RG_TO_LUMINANCE_ALPHA;
+               }
        }
+
+       require_pixelformat(fmt);
+       ifmt = fmt;
+       swizzle = swiz;
+       if(swizzle)
+               update_parameter(FORMAT_SWIZZLE);
 }
 
-void Texture::bind_to(unsigned i) const
+PixelFormat Texture::get_upload_format(PixelFormat fmt) const
 {
-       TexUnit::activate(i);
-       bind();
+       if(fmt==LUMINANCE || fmt==LUMINANCE_ALPHA)
+               return get_base_pixelformat(ifmt);
+       else
+               return fmt;
 }
 
-void Texture::parameter(GLenum param, int value)
+void Texture::update_parameter(int mask) const
 {
-       maybe_bind();
+       if(!ARB_direct_state_access && TexUnit::current().get_texture()!=this)
+       {
+               TexUnit *unit = TexUnit::find_unit(this);
+               if(!unit)
+               {
+                       dirty_params |= mask;
+                       return;
+               }
+
+               unit->bind();
+       }
 
-       glTexParameteri(target, param, value);
+       if(mask&MIN_FILTER)
+               set_parameter_i(GL_TEXTURE_MIN_FILTER, min_filter);
+       if(mask&MAG_FILTER)
+               set_parameter_i(GL_TEXTURE_MAG_FILTER, mag_filter);
+       if(mask&MAX_ANISOTROPY)
+               set_parameter_f(GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+       if(mask&WRAP_S)
+               set_parameter_i(GL_TEXTURE_WRAP_S, wrap_s);
+       if(mask&WRAP_T)
+               set_parameter_i(GL_TEXTURE_WRAP_T, wrap_t);
+       if(mask&WRAP_R)
+               set_parameter_i(GL_TEXTURE_WRAP_R, wrap_r);
+       if(mask&GENERATE_MIPMAP)
+               set_parameter_i(GL_GENERATE_MIPMAP, gen_mipmap);
+       if(mask&COMPARE)
+               set_parameter_i(GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
+       if(mask&COMPARE_FUNC)
+               set_parameter_i(GL_TEXTURE_COMPARE_FUNC, cmp_func);
+       if(mask&FORMAT_SWIZZLE)
+       {
+               if(get_gl_api()==OPENGL_ES2)
+               {
+                       set_parameter_i(GL_TEXTURE_SWIZZLE_R, swizzle_orders[swizzle*4]);
+                       set_parameter_i(GL_TEXTURE_SWIZZLE_G, swizzle_orders[swizzle*4+1]);
+                       set_parameter_i(GL_TEXTURE_SWIZZLE_B, swizzle_orders[swizzle*4+2]);
+                       set_parameter_i(GL_TEXTURE_SWIZZLE_A, swizzle_orders[swizzle*4+3]);
+               }
+               else
+               {
+                       if(ARB_direct_state_access)
+                               glTextureParameteriv(id, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
+                       else
+                               glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
+               }
+       }
+       if(mask&MIPMAP_LEVELS)
+               set_parameter_i(GL_TEXTURE_MAX_LEVEL, (mipmap_levels ? mipmap_levels-1 : 1000));
 }
 
-void Texture::parameter(GLenum param, float value)
+void Texture::set_parameter_i(GLenum param, int value) const
 {
-       maybe_bind();
+       if(ARB_direct_state_access)
+               glTextureParameteri(id, param, value);
+       else
+               glTexParameteri(target, param, value);
+}
 
-       glTexParameterf(target, param, value);
+void Texture::set_parameter_f(GLenum param, float value) const
+{
+       if(ARB_direct_state_access)
+               glTextureParameterf(id, param, value);
+       else
+               glTexParameterf(target, param, value);
 }
 
-Texture::~Texture()
+void Texture::set_min_filter(TextureFilter f)
+{
+       min_filter = f;
+       update_parameter(MIN_FILTER);
+}
+
+void Texture::set_mag_filter(TextureFilter f)
+{
+       mag_filter = f;
+       update_parameter(MAG_FILTER);
+}
+
+void Texture::set_filter(TextureFilter f)
+{
+       set_min_filter(f);
+       set_mag_filter(f==NEAREST ? NEAREST : LINEAR);
+}
+
+void Texture::set_mipmap_levels(unsigned l)
+{
+       mipmap_levels = l;
+       update_parameter(MIPMAP_LEVELS);
+}
+
+void Texture::set_max_anisotropy(float a)
 {
-       glDeleteTextures(1, &id);
+       if(a<1.0f)
+               throw invalid_argument("Texture::set_max_anisotropy");
+       else if(a>1.0f)
+               static Require _req(EXT_texture_filter_anisotropic);
+       max_anisotropy = a;
+       if(EXT_texture_filter_anisotropic)
+               update_parameter(MAX_ANISOTROPY);
 }
 
-void Texture::unbind()
+void Texture::set_wrap(TextureWrap w)
 {
-       const Texture *cur=TexUnit::current().get_texture();
-       if(!cur)
-               return;
+       set_wrap_s(w);
+       set_wrap_t(w);
+       if(EXT_texture3D)
+               set_wrap_r(w);
+}
 
-       glBindTexture(cur->target, 0);
-       glDisable(cur->target);
-       TexUnit::current().set_texture(0);
+void Texture::set_wrap_s(TextureWrap w)
+{
+       wrap_s = w;
+       update_parameter(WRAP_S);
 }
 
-Texture::Texture():
-       target(0)
+void Texture::set_wrap_t(TextureWrap w)
 {
-       glGenTextures(1, &id);
+       wrap_t = w;
+       update_parameter(WRAP_T);
 }
 
-void Texture::maybe_bind() const
+void Texture::set_wrap_r(TextureWrap w)
 {
-       if(TexUnit::current().get_texture()!=this)
-               bind();
+       static Require _req(EXT_texture3D);
+       wrap_r = w;
+       update_parameter(WRAP_R);
+}
+
+bool Texture::can_generate_mipmap()
+{
+       return (EXT_framebuffer_object || SGIS_generate_mipmap);
+}
+
+void Texture::set_generate_mipmap(bool gm)
+{
+       if(gm && !EXT_framebuffer_object)
+               static Require _req(SGIS_generate_mipmap);
+       gen_mipmap = gm;
+       if(!EXT_framebuffer_object)
+               update_parameter(GENERATE_MIPMAP);
+}
+
+void Texture::auto_generate_mipmap()
+{
+       // glGenerateMipmap is defined here
+       if(EXT_framebuffer_object)
+       {
+               if(ARB_direct_state_access)
+                       glGenerateTextureMipmap(id);
+               else
+                       glGenerateMipmap(target);
+       }
+}
+
+void Texture::set_compare_enabled(bool c)
+{
+       if(c)
+               static Require _req(ARB_shadow);
+       compare = c;
+       update_parameter(COMPARE);
+}
+
+void Texture::set_compare_func(Predicate f)
+{
+       static Require _req(ARB_shadow);
+       cmp_func = f;
+       update_parameter(COMPARE_FUNC);
+}
+
+void Texture::load_image(const string &fn, bool srgb)
+{
+       Graphics::Image img;
+       img.load_file(fn);
+
+       image(img, srgb);
+}
+
+void Texture::bind_to(unsigned i, bool legacy) const
+{
+       if(!id)
+       {
+               if(manager)
+                       manager->resource_used(*this);
+               if(!id)
+               {
+                       unbind_from(i);
+                       return;
+               }
+       }
+
+       legacy = (legacy && is_legacy_target(target));
+
+       TexUnit &unit = TexUnit::get_unit(i);
+       const Texture *old = unit.get_texture();
+       bool old_legacy = unit.get_texture_legacy();
+       if(unit.set_texture(this, legacy))
+       {
+               if(manager)
+                       manager->resource_used(*this);
+
+               if(ARB_direct_state_access && !old_legacy && (!unit.supports_legacy() || !legacy))
+                       glBindTextureUnit(i, id);
+               else
+               {
+                       unit.bind();
+                       if(unit.supports_legacy())
+                       {
+                               if(old && old->target!=target && old_legacy)
+                                       glDisable(old->target);
+                               if((!old || old->target!=target) && legacy)
+                                       glEnable(target);
+                       }
+                       glBindTexture(target, id);
+               }
+
+               if(dirty_params)
+               {
+                       update_parameter(dirty_params);
+                       dirty_params = 0;
+               }
+       }
+}
+
+const Texture *Texture::current(unsigned i)
+{
+       return TexUnit::get_unit(i).get_texture();
+}
+
+void Texture::unbind_from(unsigned i)
+{
+       TexUnit &unit = TexUnit::get_unit(i);
+       const Texture *cur = unit.get_texture();
+       bool legacy = unit.get_texture_legacy();
+       if(unit.set_texture(0))
+       {
+               if(ARB_direct_state_access && !legacy)
+                       glBindTextureUnit(i, 0);
+               else
+               {
+                       unit.bind();
+                       glBindTexture(cur->target, 0);
+                       if(unit.supports_legacy() && legacy)
+                               glDisable(cur->target);
+               }
+       }
+}
+
+bool Texture::is_legacy_target(GLenum target)
+{
+       return target<GL_TEXTURE_1D_ARRAY;
 }
 
 
 Texture::Loader::Loader(Texture &t):
-       tex(t)
+       DataFile::CollectionObjectLoader<Texture>(t, 0)
 {
-       add("min_filter", &Loader::min_filter);
-       add("mag_filter", &Loader::mag_filter);
+       init();
+}
+
+Texture::Loader::Loader(Texture &t, Collection &c):
+       DataFile::CollectionObjectLoader<Texture>(t, &c)
+{
+       init();
+}
+
+void Texture::Loader::init()
+{
+       if(Resources *res = dynamic_cast<Resources *>(coll))
+               srgb = res->get_srgb_conversion();
+       else
+               srgb = false;
+
+       add("external_image", &Loader::external_image);
+       add("filter", &Loader::filter);
        add("generate_mipmap", &Loader::generate_mipmap);
+       add("image_data", &Loader::image_data);
+       add("mag_filter", &Loader::mag_filter);
+       add("max_anisotropy", &Loader::max_anisotropy);
+       add("min_filter", &Loader::min_filter);
+       add("mipmap_levels", &Loader::mipmap_levels);
+       add("wrap",       &Loader::wrap);
+       add("wrap_r",     &Loader::wrap_r);
+       add("wrap_s",     &Loader::wrap_s);
+       add("wrap_t",     &Loader::wrap_t);
 }
 
-void Texture::Loader::min_filter(TextureFilter f)
+void Texture::Loader::external_image(const string &fn)
 {
-       tex.set_min_filter(f);
+       Graphics::Image img;
+       RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
+       img.load_io(*io);
+
+       obj.image(img, srgb);
 }
 
-void Texture::Loader::mag_filter(TextureFilter f)
+void Texture::Loader::filter(TextureFilter f)
 {
-       tex.set_mag_filter(f);
+       obj.set_filter(f);
 }
 
 void Texture::Loader::generate_mipmap(bool gm)
 {
-       tex.parameter(GL_GENERATE_MIPMAP_SGIS, gm);
+       obj.set_generate_mipmap(gm);
+}
+
+void Texture::Loader::image_data(const string &data)
+{
+       Graphics::Image img;
+       IO::Memory mem(data.data(), data.size());
+       img.load_io(mem);
+
+       obj.image(img, srgb);
+}
+
+void Texture::Loader::mag_filter(TextureFilter f)
+{
+       obj.set_mag_filter(f);
+}
+
+void Texture::Loader::max_anisotropy(float a)
+{
+       obj.set_max_anisotropy(a);
+}
+
+void Texture::Loader::min_filter(TextureFilter f)
+{
+       obj.set_min_filter(f);
+}
+
+void Texture::Loader::mipmap_levels(unsigned l)
+{
+       obj.set_mipmap_levels(l);
+}
+
+void Texture::Loader::wrap(TextureWrap w)
+{
+       obj.set_wrap(w);
+}
+
+void Texture::Loader::wrap_r(TextureWrap w)
+{
+       obj.set_wrap_r(w);
+}
+
+void Texture::Loader::wrap_s(TextureWrap w)
+{
+       obj.set_wrap_s(w);
+}
+
+void Texture::Loader::wrap_t(TextureWrap w)
+{
+       obj.set_wrap_t(w);
+}
+
+
+bool is_mipmapped(TextureFilter filter)
+{
+       return (filter==NEAREST_MIPMAP_NEAREST || filter==NEAREST_MIPMAP_LINEAR ||
+               filter==LINEAR_MIPMAP_NEAREST || filter==LINEAR_MIPMAP_LINEAR);
 }
 
 } // namespace GL