]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture.cpp
Use ARB_direct_state_access to avoid some bind calls
[libs/gl.git] / source / texture.cpp
index 7ae1a2c2c5bda0e171e6f2ad171646afac48eab5..581ec705690d556320bc412577a7ad8e5f4d0adb 100644 (file)
@@ -1,5 +1,14 @@
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_shadow.h>
+#include <msp/gl/extensions/ext_framebuffer_object.h>
+#include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
+#include <msp/gl/extensions/sgis_generate_mipmap.h>
+#include <msp/io/memory.h>
 #include <msp/strings/format.h>
 #include "error.h"
+#include "resourcemanager.h"
+#include "resources.h"
 #include "texture.h"
 #include "texunit.h"
 
@@ -40,7 +49,8 @@ void operator>>(const LexicalConverter &c, TextureWrap &tw)
 }
 
 
-Texture::Texture(GLenum t):
+Texture::Texture(GLenum t, ResourceManager *m):
+       id(0),
        target(t),
        min_filter(NEAREST_MIPMAP_LINEAR),
        mag_filter(LINEAR),
@@ -52,37 +62,76 @@ Texture::Texture(GLenum t):
        cmp_func(LEQUAL),
        dirty_params(0)
 {
-       glGenTextures(1, &id);
+       if(m)
+               set_manager(m);
+       else if(ARB_direct_state_access)
+               glCreateTextures(target, 1, &id);
+       else
+               glGenTextures(1, &id);
 }
 
 Texture::~Texture()
 {
-       glDeleteTextures(1, &id);
+       while(TexUnit *unit = TexUnit::find_unit(this))
+               unbind_from(unit->get_index());
+
+       if(id)
+               glDeleteTextures(1, &id);
+}
+
+DataType Texture::get_alloc_type(PixelFormat fmt)
+{
+       return (get_base_pixelformat(fmt)==DEPTH_COMPONENT ? UNSIGNED_SHORT : UNSIGNED_BYTE);
 }
 
 void Texture::update_parameter(int mask) const
 {
-       if(current()==this)
+       if(!ARB_direct_state_access && TexUnit::current().get_texture()!=this)
        {
-               if(mask&MIN_FILTER)
-                       glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
-               if(mask&MAG_FILTER)
-                       glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
-               if(mask&WRAP_S)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
-               if(mask&WRAP_T)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_t);
-               if(mask&WRAP_R)
-                       glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap_r);
-               if(mask&GENERATE_MIPMAP)
-                       glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, gen_mipmap);
-               if(mask&COMPARE)
-                       glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
-               if(mask&COMPARE_FUNC)
-                       glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
+               TexUnit *unit = TexUnit::find_unit(this);
+               if(!unit)
+               {
+                       dirty_params |= mask;
+                       return;
+               }
+
+               unit->bind();
        }
+
+       if(mask&MIN_FILTER)
+               set_parameter_i(GL_TEXTURE_MIN_FILTER, min_filter);
+       if(mask&MAG_FILTER)
+               set_parameter_i(GL_TEXTURE_MAG_FILTER, mag_filter);
+       if(mask&MAX_ANISOTROPY)
+               set_parameter_f(GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+       if(mask&WRAP_S)
+               set_parameter_i(GL_TEXTURE_WRAP_S, wrap_s);
+       if(mask&WRAP_T)
+               set_parameter_i(GL_TEXTURE_WRAP_T, wrap_t);
+       if(mask&WRAP_R)
+               set_parameter_i(GL_TEXTURE_WRAP_R, wrap_r);
+       if(mask&GENERATE_MIPMAP)
+               set_parameter_i(GL_GENERATE_MIPMAP, gen_mipmap);
+       if(mask&COMPARE)
+               set_parameter_i(GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
+       if(mask&COMPARE_FUNC)
+               set_parameter_i(GL_TEXTURE_COMPARE_FUNC, cmp_func);
+}
+
+void Texture::set_parameter_i(GLenum param, int value) const
+{
+       if(ARB_direct_state_access)
+               glTextureParameteri(id, param, value);
        else
-               dirty_params |= mask;
+               glTexParameteri(target, param, value);
+}
+
+void Texture::set_parameter_f(GLenum param, float value) const
+{
+       if(ARB_direct_state_access)
+               glTextureParameterf(id, param, value);
+       else
+               glTexParameterf(target, param, value);
 }
 
 void Texture::set_min_filter(TextureFilter f)
@@ -97,11 +146,28 @@ void Texture::set_mag_filter(TextureFilter f)
        update_parameter(MAG_FILTER);
 }
 
+void Texture::set_filter(TextureFilter f)
+{
+       set_min_filter(f);
+       set_mag_filter(f==NEAREST ? NEAREST : LINEAR);
+}
+
+void Texture::set_max_anisotropy(float a)
+{
+       if(a<1.0f)
+               throw invalid_argument("Texture::set_max_anisotropy");
+       else if(a>1.0f)
+               static Require _req(EXT_texture_filter_anisotropic);
+       max_anisotropy = a;
+       update_parameter(MAX_ANISOTROPY);
+}
+
 void Texture::set_wrap(TextureWrap w)
 {
        set_wrap_s(w);
        set_wrap_t(w);
-       set_wrap_r(w);
+       if(EXT_texture3D)
+               set_wrap_r(w);
 }
 
 void Texture::set_wrap_s(TextureWrap w)
@@ -118,40 +184,84 @@ void Texture::set_wrap_t(TextureWrap w)
 
 void Texture::set_wrap_r(TextureWrap w)
 {
+       static Require _req(EXT_texture3D);
        wrap_r = w;
        update_parameter(WRAP_R);
 }
 
 void Texture::set_generate_mipmap(bool gm)
 {
+       if(gm && !EXT_framebuffer_object)
+               static Require _req(SGIS_generate_mipmap);
        gen_mipmap = gm;
-       update_parameter(GENERATE_MIPMAP);
+       if(!EXT_framebuffer_object)
+               update_parameter(GENERATE_MIPMAP);
+}
+
+void Texture::auto_generate_mipmap()
+{
+       // glGenerateMipmap is defined here
+       if(EXT_framebuffer_object)
+       {
+               if(ARB_direct_state_access)
+                       glGenerateTextureMipmap(id);
+               else
+                       glGenerateMipmap(target);
+       }
 }
 
 void Texture::set_compare_enabled(bool c)
 {
+       if(c)
+               static Require _req(ARB_shadow);
        compare = c;
        update_parameter(COMPARE);
 }
 
 void Texture::set_compare_func(Predicate f)
 {
+       static Require _req(ARB_shadow);
        cmp_func = f;
        update_parameter(COMPARE_FUNC);
 }
 
-void Texture::bind() const
+void Texture::load_image(const string &fn, bool srgb)
 {
-       const Texture *cur = TexUnit::current().get_texture();
-       if(cur!=this)
+       Graphics::Image img;
+       img.load_file(fn);
+
+       image(img, srgb);
+}
+
+void Texture::bind_to(unsigned i) const
+{
+       if(!id)
        {
-               if(cur && cur->target!=target)
-                       glDisable(cur->target);
-               if(!cur || cur->target!=target)
-                       glEnable(target);
+               if(manager)
+                       manager->resource_used(*this);
+               if(!id)
+               {
+                       unbind_from(i);
+                       return;
+               }
+       }
 
+       TexUnit &unit = TexUnit::get_unit(i);
+       const Texture *old = unit.get_texture();
+       if(unit.set_texture(this))
+       {
+               if(manager)
+                       manager->resource_used(*this);
+
+               unit.bind();
+               if(unit.supports_legacy())
+               {
+                       if(old && old->target!=target)
+                               glDisable(old->target);
+                       if(!old || old->target!=target)
+                               glEnable(target);
+               }
                glBindTexture(target, id);
-               TexUnit::current().set_texture(this);
 
                if(dirty_params)
                {
@@ -161,40 +271,50 @@ void Texture::bind() const
        }
 }
 
-void Texture::bind_to(unsigned i) const
+const Texture *Texture::current(unsigned i)
 {
-       TexUnit::activate(i);
-       bind();
+       return TexUnit::get_unit(i).get_texture();
 }
 
-const Texture *Texture::current()
+void Texture::unbind_from(unsigned i)
 {
-       return TexUnit::current().get_texture();
+       TexUnit &unit = TexUnit::get_unit(i);
+       const Texture *cur = unit.get_texture();
+       if(unit.set_texture(0))
+       {
+               unit.bind();
+               glBindTexture(cur->target, 0);
+               if(unit.supports_legacy())
+                       glDisable(cur->target);
+       }
 }
 
-void Texture::unbind()
-{
-       const Texture *cur = TexUnit::current().get_texture();
-       if(!cur)
-               return;
 
-       glBindTexture(cur->target, 0);
-       glDisable(cur->target);
-       TexUnit::current().set_texture(0);
+Texture::Loader::Loader(Texture &t):
+       DataFile::CollectionObjectLoader<Texture>(t, 0)
+{
+       init();
 }
 
-void Texture::unbind_from(unsigned i)
+Texture::Loader::Loader(Texture &t, Collection &c):
+       DataFile::CollectionObjectLoader<Texture>(t, &c)
 {
-       TexUnit::activate(i);
-       unbind();
+       init();
 }
 
-
-Texture::Loader::Loader(Texture &t):
-       DataFile::ObjectLoader<Texture>(t)
+void Texture::Loader::init()
 {
+       if(Resources *res = dynamic_cast<Resources *>(coll))
+               srgb = res->get_srgb_conversion();
+       else
+               srgb = false;
+
+       add("external_image", &Loader::external_image);
+       add("filter", &Loader::filter);
        add("generate_mipmap", &Loader::generate_mipmap);
+       add("image_data", &Loader::image_data);
        add("mag_filter", &Loader::mag_filter);
+       add("max_anisotropy", &Loader::max_anisotropy);
        add("min_filter", &Loader::min_filter);
        add("wrap",       &Loader::wrap);
        add("wrap_r",     &Loader::wrap_r);
@@ -202,16 +322,44 @@ Texture::Loader::Loader(Texture &t):
        add("wrap_t",     &Loader::wrap_t);
 }
 
+void Texture::Loader::external_image(const string &fn)
+{
+       Graphics::Image img;
+       RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
+       img.load_io(*io);
+
+       obj.image(img, srgb);
+}
+
+void Texture::Loader::filter(TextureFilter f)
+{
+       obj.set_filter(f);
+}
+
 void Texture::Loader::generate_mipmap(bool gm)
 {
        obj.set_generate_mipmap(gm);
 }
 
+void Texture::Loader::image_data(const string &data)
+{
+       Graphics::Image img;
+       IO::Memory mem(data.data(), data.size());
+       img.load_io(mem);
+
+       obj.image(img, srgb);
+}
+
 void Texture::Loader::mag_filter(TextureFilter f)
 {
        obj.set_mag_filter(f);
 }
 
+void Texture::Loader::max_anisotropy(float a)
+{
+       obj.set_max_anisotropy(a);
+}
+
 void Texture::Loader::min_filter(TextureFilter f)
 {
        obj.set_min_filter(f);
@@ -237,5 +385,12 @@ void Texture::Loader::wrap_t(TextureWrap w)
        obj.set_wrap_t(w);
 }
 
+
+bool is_mipmapped(TextureFilter filter)
+{
+       return (filter==NEAREST_MIPMAP_NEAREST || filter==NEAREST_MIPMAP_LINEAR ||
+               filter==LINEAR_MIPMAP_NEAREST || filter==LINEAR_MIPMAP_LINEAR);
+}
+
 } // namespace GL
 } // namespace Msp