]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture.cpp
Style update: add spaces around assignment operators
[libs/gl.git] / source / texture.cpp
index d71f38c2f1f2efba27edf95c57925c0a11946f54..40f18d45eff1f0c8d10d2363d8ea2a6123bbc650 100644 (file)
@@ -20,17 +20,17 @@ istream &operator>>(istream &in, TextureFilter &tf)
        in>>str;
 
        if(str=="NEAREST")
-               tf=NEAREST;
+               tf = NEAREST;
        else if(str=="LINEAR")
-               tf=LINEAR;
+               tf = LINEAR;
        else if(str=="NEAREST_MIPMAP_NEAREST")
-               tf=NEAREST_MIPMAP_NEAREST;
+               tf = NEAREST_MIPMAP_NEAREST;
        else if(str=="NEAREST_MIPMAP_LINEAR")
-               tf=NEAREST_MIPMAP_LINEAR;
+               tf = NEAREST_MIPMAP_LINEAR;
        else if(str=="LINEAR_MIPMAP_NEAREST")
-               tf=LINEAR_MIPMAP_NEAREST;
+               tf = LINEAR_MIPMAP_NEAREST;
        else if(str=="LINEAR_MIPMAP_LINEAR")
-               tf=LINEAR_MIPMAP_LINEAR;
+               tf = LINEAR_MIPMAP_LINEAR;
        else
                in.setstate(ios_base::failbit);
 
@@ -43,7 +43,7 @@ void Texture::bind() const
        if(!target)
                throw InvalidState("Attempt to bind a texture without target");
 
-       const Texture *cur=TexUnit::current().get_texture();
+       const Texture *cur = TexUnit::current().get_texture();
        if(cur!=this)
        {
                if(cur && cur->target!=target)
@@ -82,7 +82,7 @@ Texture::~Texture()
 
 void Texture::unbind()
 {
-       const Texture *cur=TexUnit::current().get_texture();
+       const Texture *cur = TexUnit::current().get_texture();
        if(!cur)
                return;
 
@@ -91,6 +91,12 @@ void Texture::unbind()
        TexUnit::current().set_texture(0);
 }
 
+void Texture::unbind_from(unsigned i)
+{
+       TexUnit::activate(i);
+       unbind();
+}
+
 Texture::Texture():
        target(0)
 {
@@ -105,7 +111,7 @@ void Texture::maybe_bind() const
 
 
 Texture::Loader::Loader(Texture &t):
-       tex(t)
+       DataFile::ObjectLoader<Texture>(t)
 {
        add("min_filter", &Loader::min_filter);
        add("mag_filter", &Loader::mag_filter);
@@ -114,17 +120,17 @@ Texture::Loader::Loader(Texture &t):
 
 void Texture::Loader::min_filter(TextureFilter f)
 {
-       tex.set_min_filter(f);
+       obj.set_min_filter(f);
 }
 
 void Texture::Loader::mag_filter(TextureFilter f)
 {
-       tex.set_mag_filter(f);
+       obj.set_mag_filter(f);
 }
 
 void Texture::Loader::generate_mipmap(bool gm)
 {
-       tex.parameter(GL_GENERATE_MIPMAP_SGIS, gm);
+       obj.parameter(GL_GENERATE_MIPMAP_SGIS, gm);
 }
 
 } // namespace GL