bool has_pass(const Tag &) const;
const RenderPass &get_pass(const Tag &) const;
const PassMap &get_passes() const { return passes; }
bool has_pass(const Tag &) const;
const RenderPass &get_pass(const Tag &) const;
const PassMap &get_passes() const { return passes; }
- void replace_texture(const std::string &, const Texture &);
+ bool replace_texture(const std::string &, const Texture &);
+ bool replace_material(const std::string &, const Material &);