class SimpleScene: public Scene
{
private:
- typedef std::set<const Renderable *> RenderableSet;
- typedef std::vector<const Renderable *> RenderableArray;
+ typedef std::set<Renderable *> RenderableSet;
+ typedef std::vector<Renderable *> RenderableArray;
RenderableSet renderables;
mutable RenderableArray cache;
public:
- virtual void add(const Renderable &);
- virtual void remove(const Renderable &);
+ virtual void add(Renderable &);
+ virtual void remove(Renderable &);
private:
void populate_cache() const;