namespace Msp {
namespace GL {
-void SimpleScene::add(const Renderable &r)
+void SimpleScene::add(Renderable &r)
{
// Add to cache as well if the cache is valid
if(renderables.insert(&r).second && !cache.empty())
cache.push_back(&r);
}
-void SimpleScene::remove(const Renderable &r)
+void SimpleScene::remove(Renderable &r)
{
renderables.erase(&r);
cache.clear();