void ShadowMap::render(Renderer &renderer, const Tag &tag) const
{
if(!enabled_passes.count(tag))
- return renderable.render(renderer, tag);
+ return renderer.render(renderable, tag);
Vector4 lpos = light.get_position();
if(lpos.w)
Renderer::Push _push_rend(renderer);
renderer.add_shader_data(shdata);
- renderable.render(renderer, tag);
+ renderer.render(renderable, tag);
Texture::unbind_from(unit);
TexGen::unbind_from(SCOORD);