]> git.tdb.fi Git - libs/gl.git/blobdiff - source/shadowmap.cpp
Allocate textures attached to framebuffers automatically
[libs/gl.git] / source / shadowmap.cpp
index dbc4bd56524688170770d0e5d9fabe68ea3eac3c..96539f1d4d70c2241e0699e60dc5da757595a961 100644 (file)
@@ -31,7 +31,6 @@ ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l):
        depth_buf.set_compare_func(LEQUAL);
        depth_buf.set_wrap(CLAMP_TO_EDGE);
        depth_buf.storage(DEPTH_COMPONENT, size, size);
-       depth_buf.image(0, DEPTH_COMPONENT, UNSIGNED_BYTE, 0);
        fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0);
 }