+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_SHADER_H_
-#define MSP_GL_SHADER_H_
-
-#include <string>
-#include <GL/gl.h>
-#include "types.h"
-
-namespace Msp {
-namespace GL {
-
-enum ShaderType
-{
- FRAGMENT_SHADER = GL_FRAGMENT_SHADER,
- VERTEX_SHADER = GL_VERTEX_SHADER
-};
-
-class Shader
-{
-public:
- Shader(ShaderType t);
- Shader(ShaderType t, const std::string &);
- ~Shader();
-
- void source(sizei count, const char **str, const int *len);
- void source(const std::string &str);
- void source(const char *str, int len);
- void compile();
- uint get_id() const { return id; }
- bool get_compiled() const { return compiled; }
- int get_param(GLenum param) const;
- std::string get_info_log() const;
-private:
- uint id;
- bool compiled;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif