]> git.tdb.fi Git - libs/gl.git/blobdiff - source/shader.cpp
Always print shader and program info logs in debug mode
[libs/gl.git] / source / shader.cpp
index 17bf3fad3196ad08b735669bda32f72bf2212a92..b620641e5af789bc2c3cc5fe87edcc1799f61249 100644 (file)
@@ -2,6 +2,7 @@
 #include <msp/gl/extensions/arb_shader_objects.h>
 #include <msp/gl/extensions/arb_vertex_shader.h>
 #include <msp/gl/extensions/ext_geometry_shader4.h>
+#include <msp/io/print.h>
 #include "error.h"
 #include "misc.h"
 #include "shader.h"
@@ -64,6 +65,12 @@ void Shader::compile()
        compiled = get_shader_i(id, GL_COMPILE_STATUS);
        if(!compiled)
                throw compile_error(get_info_log());
+
+#ifdef DEBUG
+       string info_log = get_info_log();
+       if(!info_log.empty())
+               IO::print("Shader compile info log:\n%s", info_log);
+#endif
 }
 
 string Shader::get_info_log() const