]> git.tdb.fi Git - libs/gl.git/blobdiff - source/shader.cpp
Rewrite VertexFormat to support an arbitary amount of components
[libs/gl.git] / source / shader.cpp
index 93edafb45b35dab4dac34745cd404d51c1ad12e5..85451527c28bf8593aa64d8527555eff9aac7647 100644 (file)
@@ -33,9 +33,9 @@ void Shader::init(ShaderType t)
        compiled=false;
 
        if(t==FRAGMENT_SHADER)
-               static RequireExtension _ext("GL_ARB_fragment_program");
+               static RequireExtension _ext("GL_ARB_fragment_shader");
        else if(t==VERTEX_SHADER)
-               static RequireExtension _ext("GL_ARB_vertex_program");
+               static RequireExtension _ext("GL_ARB_vertex_shader");
 
        id=glCreateShaderObjectARB(t);
 }