]> git.tdb.fi Git - libs/gl.git/blobdiff - source/shader.cpp
Add basic support for geometry shaders
[libs/gl.git] / source / shader.cpp
index 0da1a6e9df448028cc9518e23c12207dbf751723..17bf3fad3196ad08b735669bda32f72bf2212a92 100644 (file)
@@ -1,7 +1,9 @@
-#include "arb_fragment_shader.h"
-#include "arb_shader_objects.h"
-#include "arb_vertex_shader.h"
+#include <msp/gl/extensions/arb_fragment_shader.h>
+#include <msp/gl/extensions/arb_shader_objects.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/ext_geometry_shader4.h>
 #include "error.h"
+#include "misc.h"
 #include "shader.h"
 
 using namespace std;
@@ -30,6 +32,8 @@ void Shader::init(GLenum t)
                static Require _req(ARB_fragment_shader);
        else if(t==GL_VERTEX_SHADER)
                static Require _req(ARB_vertex_shader);
+       else if(t==GL_GEOMETRY_SHADER)
+               static Require _req(EXT_geometry_shader4);
 
        id = glCreateShader(t);
 }
@@ -57,16 +61,14 @@ void Shader::source(const char *str, int len)
 void Shader::compile()
 {
        glCompileShader(id);
-       int value = 0;
-       glGetShaderiv(id, GL_COMPILE_STATUS, &value);
-       if(!(compiled = value))
+       compiled = get_shader_i(id, GL_COMPILE_STATUS);
+       if(!compiled)
                throw compile_error(get_info_log());
 }
 
 string Shader::get_info_log() const
 {
-       GLsizei len = 0;
-       glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len);
+       GLsizei len = get_shader_i(id, GL_INFO_LOG_LENGTH);
        char *buf = new char[len+1];
        glGetShaderInfoLog(id, len+1, &len, buf);
        string log(buf, len);
@@ -92,5 +94,14 @@ FragmentShader::FragmentShader(const string &src):
        Shader(GL_FRAGMENT_SHADER, src)
 { }
 
+
+GeometryShader::GeometryShader():
+       Shader(GL_GEOMETRY_SHADER)
+{ }
+
+GeometryShader::GeometryShader(const string &src):
+       Shader(GL_GEOMETRY_SHADER, src)
+{ }
+
 } // namespace GL
 } // namespace Msp