#include "arb_shader_objects.h"
-#include "except.h"
+#include "error.h"
#include "extension.h"
#include "shader.h"
int value = 0;
glGetObjectParameterivARB(id, GL_OBJECT_COMPILE_STATUS_ARB, &value);
if(!(compiled = value))
- throw CompileError(get_info_log());
+ throw compile_error(get_info_log());
}
string Shader::get_info_log() const