+++ /dev/null
-#include "arb_fragment_shader.h"
-#include "arb_shader_objects.h"
-#include "arb_vertex_shader.h"
-#include "error.h"
-#include "shader.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Shader::Shader(ShaderType t)
-{
- init(t);
-}
-
-Shader::Shader(ShaderType t, const string &src)
-{
- init(t);
-
- source(src);
- compile();
-}
-
-void Shader::init(ShaderType t)
-{
- compiled = false;
-
- if(t==FRAGMENT_SHADER)
- static Require _req(ARB_fragment_shader);
- else if(t==VERTEX_SHADER)
- static Require _req(ARB_vertex_shader);
-
- id = glCreateShader(t);
-}
-
-Shader::~Shader()
-{
- glDeleteShader(id);
-}
-
-void Shader::source(unsigned count, const char **str, const int *len)
-{
- glShaderSource(id, count, str, len);
-}
-
-void Shader::source(const string &str)
-{
- source(str.data(), str.size());
-}
-
-void Shader::source(const char *str, int len)
-{
- source(1, &str, &len);
-}
-
-void Shader::compile()
-{
- glCompileShader(id);
- int value = 0;
- glGetShaderiv(id, GL_COMPILE_STATUS, &value);
- if(!(compiled = value))
- throw compile_error(get_info_log());
-}
-
-string Shader::get_info_log() const
-{
- GLsizei len = 0;
- glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len);
- char *buf = new char[len+1];
- glGetShaderInfoLog(id, len+1, &len, buf);
- string log(buf, len);
- delete[] buf;
- return log;
-}
-
-} // namespace GL
-} // namespace Msp