*/
#include <GL/gl.h>
-#include "error.h"
+#include "except.h"
#include "select.h"
using namespace std;
void _parse_internal_select_records(uint count)
{
if(!select_buf)
- throw InvalidOperation("No select buffer specified");
+ throw InvalidState("No select buffer specified");
parse_select_records(&select_buf_int[0], count, *select_buf);
}