]> git.tdb.fi Git - libs/gl.git/blobdiff - source/scene.cpp
Refresh lighting and culling uniforms if the camera changes in pop_state
[libs/gl.git] / source / scene.cpp
index 6c3d2910706db98d6f2ecd7ed67b3dd771c372e8..3933599ba5c63f13307d1c755ba0cd9323842a1b 100644 (file)
@@ -15,12 +15,6 @@ Scene::~Scene()
                delete *i;
 }
 
-void Scene::render(const Tag &tag) const
-{
-       Renderer renderer(0);
-       render(renderer, tag);
-}
-
 bool Scene::setup_frustum(const Renderer &renderer) const
 {
        const Camera *camera = renderer.get_camera();
@@ -66,13 +60,13 @@ bool Scene::frustum_cull(const Renderable &renderable) const
                return false;
 
        Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f));
-       Vector4 x_axis = *matrix*Vector4(1.0f, 0.0f, 0.0f, 0.0f);
-       float radius_sq = bsphere->get_radius()*inner_product(x_axis, x_axis);
+       Vector4 x_axis = *matrix*Vector4(bsphere->get_radius(), 0.0f, 0.0f, 0.0f);
+       float radius_sq = inner_product(x_axis, x_axis);
 
        for(unsigned i=0; i<6; ++i)
        {
                float distance = inner_product(center, frustum_edges[i]);
-               if(distance*distance>radius_sq)
+               if(distance>0 && distance*distance>radius_sq)
                        return true;
        }