namespace GL {
void init_shaderlib(DataFile::BuiltinSource &);
+void init_builtin_data(DataFile::BuiltinSource &);
Resources::Resources():
default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR),
if(!init_done)
{
+ init_builtin_data(builtins);
init_shaderlib(builtins);
init_done = true;
}