#include "pipelinetemplate.h"
#include "pose.h"
#include "program.h"
-#include "programcompiler.h"
#include "resourcemanager.h"
#include "resources.h"
#include "sampler.h"
#include "texture2d.h"
#include "texture2darray.h"
#include "texturecube.h"
+#include "glsl/compiler.h"
using namespace std;
if(RefPtr<IO::Seekable> io = open_raw(name))
{
- ProgramCompiler compiler;
+ SL::Compiler compiler;
compiler.compile(*io, this, name);
RefPtr<Program> program = new Program;
compiler.add_shaders(*program);