]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.h
Use RED format for ambient occlusion render target
[libs/gl.git] / source / resources.h
index c0529b581c464602d6b5726c3e53d245d5cb2e35..238d6c544c373c4fdde4848784600a6246e8a1b1 100644 (file)
@@ -20,6 +20,7 @@ class Resources: virtual public DataFile::Collection
 {
 private:
        TextureFilter default_tex_filter;
+       float default_tex_anisotropy;
        bool srgb_conversion;
        ResourceManager *resource_manager;
 
@@ -29,6 +30,7 @@ public:
        static const DataFile::CollectionSource &get_builtins();
 
        void set_default_texture_filter(TextureFilter);
+       void set_default_texture_anisotropy(float);
 
        /** Enables or disables sRGB conversion.  If enabled, textures and material
        colors are converted from sRGB to linear color space when loaded. */