]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / resources.cpp
index 8f3b4b8ba29fd3c49d9039d7747f3099ec821d8e..d52dbe34fb61c745e74c4cad108cdd0a604990e7 100644 (file)
@@ -1,17 +1,21 @@
+#include <msp/datafile/builtinsource.h>
 #include <msp/fs/utils.h>
-#include <msp/gl/extensions/sgis_generate_mipmap.h>
 #include "animation.h"
 #include "armature.h"
+#include "camera.h"
 #include "font.h"
 #include "keyframe.h"
+#include "lighting.h"
 #include "material.h"
 #include "mesh.h"
 #include "object.h"
+#include "pipelinetemplate.h"
 #include "pose.h"
 #include "program.h"
 #include "programcompiler.h"
 #include "resourcemanager.h"
 #include "resources.h"
+#include "sampler.h"
 #include "technique.h"
 #include "texture1d.h"
 #include "texture2d.h"
@@ -26,19 +30,24 @@ namespace GL {
 void init_shaderlib(DataFile::BuiltinSource &);
 
 Resources::Resources():
-       default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR),
+       default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR),
+       default_tex_anisotropy(1.0f),
        srgb_conversion(false),
        resource_manager(0)
 {
        add_type<Animation>().suffix(".anim").keyword("animation");
        add_type<Armature>().suffix(".arma").keyword("armature");
+       add_type<Camera>().keyword("camera");
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
-       add_type<Material>().suffix(".mat").keyword("material");
+       add_type<Lighting>().suffix(".lightn").keyword("lighting");
+       add_type<Material>().suffix(".mat").creator(&Resources::create_material);
        add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Object>().keyword("object");
+       add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader").suffix(".glsl").creator(&Resources::create_program);
+       add_type<Sampler>().suffix(".samp").keyword("sampler");
        add_type<Technique>().suffix(".tech").keyword("technique");
        add_type<Texture1D>().base<Texture>().suffix(".tex1d").keyword("texture1d");
        add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
@@ -49,7 +58,7 @@ Resources::Resources():
        add_source(get_builtins());
 }
 
-DataFile::BuiltinSource &Resources::get_builtins()
+const DataFile::CollectionSource &Resources::get_builtins()
 {
        static DataFile::BuiltinSource builtins;
        bool init_done = false;
@@ -68,6 +77,11 @@ void Resources::set_default_texture_filter(TextureFilter tf)
        default_tex_filter = tf;
 }
 
+void Resources::set_default_texture_anisotropy(float a)
+{
+       default_tex_anisotropy = a;
+}
+
 void Resources::set_srgb_conversion(bool c)
 {
        srgb_conversion = c;
@@ -78,14 +92,27 @@ void Resources::set_resource_manager(ResourceManager *m)
        resource_manager = m;
 }
 
+Material *Resources::create_material(const string &name)
+{
+       if(RefPtr<IO::Seekable> io = open_raw(name))
+       {
+               DataFile::Parser parser(*io, name);
+               Material::GenericLoader ldr(this);
+               ldr.load(parser);
+               return ldr.get_material();
+       }
+
+       return 0;
+}
+
 Mesh *Resources::create_mesh(const string &name)
 {
        if(!resource_manager)
                return 0;
 
-       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       if(RefPtr<IO::Seekable> io = open_raw(name))
        {
-               RefPtr<GL::Mesh> mesh = new GL::Mesh(resource_manager);
+               RefPtr<Mesh> mesh = new Mesh(resource_manager);
                resource_manager->set_resource_location(*mesh, *this, name);
                return mesh.release();
        }
@@ -96,30 +123,41 @@ Mesh *Resources::create_mesh(const string &name)
 Texture2D *Resources::create_texture2d(const string &name)
 {
        string ext = FS::extpart(name);
-       if(ext==".tex2d")
+       if(ext==".tex2d" && !resource_manager)
                return 0;
 
-       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       if(RefPtr<IO::Seekable> io = open_raw(name))
        {
                Graphics::Image image;
                if(!resource_manager)
                        image.load_io(*io);
 
-               RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
+               RefPtr<Texture2D> tex = new Texture2D(resource_manager);
 
-               if(is_mipmapped(default_tex_filter))
+               if(ext==".tex2d")
                {
-                       tex->set_generate_mipmap(true);
-                       tex->set_mag_filter(LINEAR);
+                       DataFile::Parser parser(*io, name);
+                       Texture2D::Loader ldr(*tex, *this);
+                       ldr.load(parser);
                }
                else
-                       tex->set_mag_filter(default_tex_filter);
-               tex->set_min_filter(default_tex_filter);
+               {
+                       Sampler &samp = tex->get_default_sampler();
+                       if(is_mipmapped(default_tex_filter))
+                       {
+                               tex->set_auto_generate_mipmap(true);
+                               samp.set_mag_filter(LINEAR);
+                       }
+                       else
+                               samp.set_mag_filter(default_tex_filter);
+                       samp.set_min_filter(default_tex_filter);
+                       samp.set_max_anisotropy(default_tex_anisotropy);
+               }
 
                if(resource_manager)
                        resource_manager->set_resource_location(*tex, *this, name);
                else
-                       tex->image(image, srgb_conversion);
+                       tex->image(image);
                return tex.release();
        }
 
@@ -132,10 +170,10 @@ Program *Resources::create_program(const string &name)
        if(ext==".shader")
                return 0;
 
-       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       if(RefPtr<IO::Seekable> io = open_raw(name))
        {
                ProgramCompiler compiler;
-               compiler.compile(*io, this);
+               compiler.compile(*io, this, name);
                RefPtr<Program> program = new Program;
                compiler.add_shaders(*program);
                program->link();