#include "material.h"
#include "mesh.h"
#include "object.h"
+#include "pipelinetemplate.h"
#include "pose.h"
#include "program.h"
#include "programcompiler.h"
add_type<Material>().suffix(".mat").keyword("material");
add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
add_type<Object>().keyword("object");
+ add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
add_type<Pose>().keyword("pose");
add_type<Program>().keyword("shader").suffix(".glsl").creator(&Resources::create_program);
add_type<Technique>().suffix(".tech").keyword("technique");