]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Add a system for creating Pipelines from loadable templates
[libs/gl.git] / source / resources.cpp
index 2637b12b94f6e182976cf5081dc1442998cc88cc..c34139b25e139e1b53e588c732715afc30a7ce62 100644 (file)
@@ -4,9 +4,11 @@
 #include "armature.h"
 #include "font.h"
 #include "keyframe.h"
+#include "lighting.h"
 #include "material.h"
 #include "mesh.h"
 #include "object.h"
+#include "pipelinetemplate.h"
 #include "pose.h"
 #include "program.h"
 #include "programcompiler.h"
@@ -34,9 +36,11 @@ Resources::Resources():
        add_type<Armature>().suffix(".arma").keyword("armature");
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
+       add_type<Lighting>().suffix(".lightn").keyword("lighting");
        add_type<Material>().suffix(".mat").keyword("material");
        add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Object>().keyword("object");
+       add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader").suffix(".glsl").creator(&Resources::create_program);
        add_type<Technique>().suffix(".tech").keyword("technique");