]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Implement loading functionality for texture classes that were missing it
[libs/gl.git] / source / resources.cpp
index 61d05c9b3d831867e8b36af2f1f8cb70bb916c58..c30426633e60746756428951c8e907e82829c690 100644 (file)
@@ -12,6 +12,7 @@
 #include "resourcemanager.h"
 #include "resources.h"
 #include "technique.h"
+#include "texture1d.h"
 #include "texture2d.h"
 #include "texturecube.h"
 
@@ -35,7 +36,9 @@ Resources::Resources():
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader");
        add_type<Technique>().suffix(".tech").keyword("technique");
+       add_type<Texture1D>().base<Texture>().suffix(".tex1d").keyword("texture1d");
        add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
+       add_type<Texture3D>().base<Texture>().suffix(".tex3d").keyword("texture3d");
        add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
 }