#include "resourcemanager.h"
#include "resources.h"
#include "technique.h"
+#include "texture1d.h"
#include "texture2d.h"
#include "texturecube.h"
add_type<Pose>().keyword("pose");
add_type<Program>().keyword("shader");
add_type<Technique>().suffix(".tech").keyword("technique");
+ add_type<Texture1D>().base<Texture>().suffix(".tex1d").keyword("texture1d");
add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
+ add_type<Texture3D>().base<Texture>().suffix(".tex3d").keyword("texture3d");
add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
}