]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Add loaders for Lighting and Light
[libs/gl.git] / source / resources.cpp
index db01b30badee3eca568eb5e11d5062b03c79670e..b25c346a11ec7882511ee4cee68c0286c28be0ca 100644 (file)
@@ -4,6 +4,7 @@
 #include "armature.h"
 #include "font.h"
 #include "keyframe.h"
+#include "lighting.h"
 #include "material.h"
 #include "mesh.h"
 #include "object.h"
@@ -34,6 +35,7 @@ Resources::Resources():
        add_type<Armature>().suffix(".arma").keyword("armature");
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
+       add_type<Lighting>().suffix(".lightn").keyword("lighting");
        add_type<Material>().suffix(".mat").keyword("material");
        add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Object>().keyword("object");
@@ -85,7 +87,7 @@ Mesh *Resources::create_mesh(const string &name)
 
        if(RefPtr<IO::Seekable> io = open_from_sources(name))
        {
-               RefPtr<GL::Mesh> mesh = new GL::Mesh(resource_manager);
+               RefPtr<Mesh> mesh = new Mesh(resource_manager);
                resource_manager->set_resource_location(*mesh, *this, name);
                return mesh.release();
        }
@@ -105,7 +107,7 @@ Texture2D *Resources::create_texture2d(const string &name)
                if(!resource_manager)
                        image.load_io(*io);
 
-               RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
+               RefPtr<Texture2D> tex = new Texture2D(resource_manager);
 
                if(is_mipmapped(default_tex_filter))
                {