namespace Msp {
namespace GL {
-extern const char singlepass_glsl_data[];
+void init_shaderlib(DataFile::BuiltinSource &);
Resources::Resources():
default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR),
if(!init_done)
{
- builtins.add_object("singlepass.glsl", singlepass_glsl_data);
+ init_shaderlib(builtins);
init_done = true;
}