]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Honor the srgb conversion flag when loading textures asynchronously
[libs/gl.git] / source / resources.cpp
index 8e872d5defbc7a703aec6b9ee56d3218fd393289..61d05c9b3d831867e8b36af2f1f8cb70bb916c58 100644 (file)
@@ -1,4 +1,5 @@
 #include <msp/fs/utils.h>
+#include <msp/gl/extensions/sgis_generate_mipmap.h>
 #include "animation.h"
 #include "armature.h"
 #include "font.h"
@@ -8,6 +9,7 @@
 #include "object.h"
 #include "pose.h"
 #include "program.h"
+#include "resourcemanager.h"
 #include "resources.h"
 #include "technique.h"
 #include "texture2d.h"
@@ -19,14 +21,16 @@ namespace Msp {
 namespace GL {
 
 Resources::Resources():
-       default_tex_filter(LINEAR_MIPMAP_LINEAR)
+       default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR),
+       srgb_conversion(false),
+       resource_manager(0)
 {
        add_type<Animation>().suffix(".anim").keyword("animation");
        add_type<Armature>().suffix(".arma").keyword("armature");
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
        add_type<Material>().suffix(".mat").keyword("material");
-       add_type<Mesh>().keyword("mesh");
+       add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Object>().keyword("object");
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader");
@@ -40,6 +44,31 @@ void Resources::set_default_texture_filter(TextureFilter tf)
        default_tex_filter = tf;
 }
 
+void Resources::set_srgb_conversion(bool c)
+{
+       srgb_conversion = c;
+}
+
+void Resources::set_resource_manager(ResourceManager *m)
+{
+       resource_manager = m;
+}
+
+Mesh *Resources::create_mesh(const string &name)
+{
+       if(!resource_manager)
+               return 0;
+
+       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       {
+               RefPtr<GL::Mesh> mesh = new GL::Mesh(resource_manager);
+               resource_manager->set_resource_location(*mesh, *this, name);
+               return mesh.release();
+       }
+
+       return 0;
+}
+
 Texture2D *Resources::create_texture2d(const string &name)
 {
        string ext = FS::extpart(name);
@@ -49,9 +78,10 @@ Texture2D *Resources::create_texture2d(const string &name)
        if(RefPtr<IO::Seekable> io = open_from_sources(name))
        {
                Graphics::Image image;
-               image.load_io(*io);
+               if(!resource_manager)
+                       image.load_io(*io);
 
-               RefPtr<GL::Texture2D> tex = new GL::Texture2D;
+               RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
 
                if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR ||
                        default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR)
@@ -63,7 +93,10 @@ Texture2D *Resources::create_texture2d(const string &name)
                        tex->set_mag_filter(default_tex_filter);
                tex->set_min_filter(default_tex_filter);
 
-               tex->image(image);
+               if(resource_manager)
+                       resource_manager->set_resource_location(*tex, *this, name);
+               else
+                       tex->image(image, srgb_conversion);
                return tex.release();
        }